Augmented Reality Games II The Gamification of Education, Medicine and Art
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leadi...
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Format: | eBook |
Language: | English |
Published: |
Cham
Springer International Publishing
2019, 2019
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Edition: | 1st ed. 2019 |
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Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Preface
- Augmented Reality Games in Education
- Augmented Reality Games in Medicine and Healthcare
- Augmented Reality Games in Art