Guide to 3D Vision Computation Geometric Analysis and Implementation

This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a un...

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Bibliographic Details
Main Authors: Kanatani, Kenichi, Sugaya, Yasuyuki (Author), Kanazawa, Yasushi (Author)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2016, 2016
Edition:1st ed. 2016
Series:Advances in Computer Vision and Pattern Recognition
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
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100 1 |a Kanatani, Kenichi 
245 0 0 |a Guide to 3D Vision Computation  |h Elektronische Ressource  |b Geometric Analysis and Implementation  |c by Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa 
250 |a 1st ed. 2016 
260 |a Cham  |b Springer International Publishing  |c 2016, 2016 
300 |a XI, 321 p. 54 illus., 10 illus. in color  |b online resource 
505 0 |a Introduction -- Part I: Fundamental Algorithms for Computer Vision -- Ellipse Fitting -- Fundamental Matrix Computation -- Triangulation -- 3D Reconstruction from Two Views -- Homography Computation -- Planar Triangulation -- 3D Reconstruction of a Plane -- Ellipse Analysis and 3D Computation of Circles -- Part II: Multiview 3D Reconstruction -- Multiview Triangulation -- Bundle Adjustment -- Self-calibration of Affine Cameras -- Self-calibration of Perspective Cameras -- Part III: Mathematical Foundation of Geometric Estimation -- Accuracy of Geometric Estimation -- Maximum Likelihood and Geometric Estimation -- Theoretical Accuracy Limit -- Solutions 
653 |a Computer vision 
653 |a Computer Vision 
700 1 |a Sugaya, Yasuyuki  |e [author] 
700 1 |a Kanazawa, Yasushi  |e [author] 
041 0 7 |a eng  |2 ISO 639-2 
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490 0 |a Advances in Computer Vision and Pattern Recognition 
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520 |a This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other textbooks on computer vision, this Guide to 3D Vision Computation takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Topics and features: Reviews the fundamental algorithms underlying computer vision, and their implementation Describes the latest techniques for 3D reconstruction from multiple images Summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems Offersexamples of experimental results, enabling the reader to get a feeling of what can be done using each procedure Presents derivations and justifications as problems at the end of each chapter, with solutions supplied at the end of the book Explains the historical background for each topic in the supplemental notes at the end of each chapter Provides additional material at an associated website, include sample code for typical procedures to help readers implement the algorithms described in the book This accessible work will be of great value to students on introductory computer vision courses. Serving as both as a practical programming guidebook and a useful reference on mathematics for computer vision, it is suitable for practitioners seeking to implement computer vision algorithms as well as for theoreticians wishing to know the underlying mathematical detail