|
|
|
|
LEADER |
03054nmm a2200457 u 4500 |
001 |
EB001869445 |
003 |
EBX01000000000000001032819 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
190716 ||| eng |
020 |
|
|
|a 9783030225148
|
100 |
1 |
|
|a Gavrilova, Marina
|e [editor]
|
245 |
0 |
0 |
|a Advances in Computer Graphics
|h Elektronische Ressource
|b 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings
|c edited by Marina Gavrilova, Jian Chang, Nadia Magnenat Thalmann, Eckhard Hitzer, Hiroshi Ishikawa
|
250 |
|
|
|a 1st ed. 2019
|
260 |
|
|
|a Cham
|b Springer International Publishing
|c 2019, 2019
|
300 |
|
|
|a XV, 587 p. 384 illus., 274 illus. in color
|b online resource
|
505 |
0 |
|
|a 3D Reconstruction and Rendering -- Virtual Reality and Augmented Reality -- Computer Animation -- Geometric Modelling -- Geometric Computing -- Shape and Surface Modelling -- Visual Analytics -- Image Processing -- Pattern Recognition -- Motion Planning -- Gait and Activity Biometric Recognition -- Machine Learning for Graphics and Applications in Security -- Smart Electronics -- Autonomous Navigation Systems -- Robotics -- Geographical Information Systems -- Medicine and Art
|
653 |
|
|
|a User interfaces (Computer systems)
|
653 |
|
|
|a Computer graphics
|
653 |
|
|
|a Computer vision
|
653 |
|
|
|a Computer Graphics
|
653 |
|
|
|a Artificial Intelligence
|
653 |
|
|
|a Computer Vision
|
653 |
|
|
|a Application software
|
653 |
|
|
|a Computer networks
|
653 |
|
|
|a Computer Engineering and Networks
|
653 |
|
|
|a Artificial intelligence
|
653 |
|
|
|a Computer engineering
|
653 |
|
|
|a Computer and Information Systems Applications
|
653 |
|
|
|a User Interfaces and Human Computer Interaction
|
653 |
|
|
|a Human-computer interaction
|
700 |
1 |
|
|a Chang, Jian
|e [editor]
|
700 |
1 |
|
|a Thalmann, Nadia Magnenat
|e [editor]
|
700 |
1 |
|
|a Hitzer, Eckhard
|e [editor]
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b Springer
|a Springer eBooks 2005-
|
490 |
0 |
|
|a Image Processing, Computer Vision, Pattern Recognition, and Graphics
|
028 |
5 |
0 |
|a 10.1007/978-3-030-22514-8
|
856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-030-22514-8?nosfx=y
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 005.3
|
520 |
|
|
|a This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art
|