Calculus for Computer Graphics

Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems....

Full description

Bibliographic Details
Main Author: Vince, John
Format: eBook
Language:English
Published: Cham Springer International Publishing 2019, 2019
Edition:2nd ed. 2019
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 02908nmm a2200289 u 4500
001 EB001865114
003 EBX01000000000000001029205
005 00000000000000.0
007 cr|||||||||||||||||||||
008 190425 ||| eng
020 |a 9783030113766 
100 1 |a Vince, John 
245 0 0 |a Calculus for Computer Graphics  |h Elektronische Ressource  |c by John Vince 
250 |a 2nd ed. 2019 
260 |a Cham  |b Springer International Publishing  |c 2019, 2019 
300 |a XVII, 303 p. 179 illus., 178 illus. in color  |b online resource 
505 0 |a Introduction -- Functions -- Limits and Derivatives -- Derivatives and Antiderivatives -- Higher Derivatives -- Partial Derivatives -- Integral Calculus -- Area Under a Graph -- Are Length and Parameterisation of Curves -- Surface Area -- Volume -- Vector-Valued Functions -- Tangent and Normal Vectors -- Continuity -- Curvature -- Conclusion. 
653 |a Computer science—Mathematics 
653 |a Computer graphics 
653 |a Mathematical Applications in Computer Science 
653 |a Computer Graphics 
653 |a Computer mathematics 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
856 4 0 |u https://doi.org/10.1007/978-3-030-11376-6?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 006.6 
520 |a Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation