|
|
|
|
LEADER |
02378nmm a2200397 u 4500 |
001 |
EB001844152 |
003 |
EBX01000000000000001008141 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
180802 ||| eng |
020 |
|
|
|a 9783319915845
|
100 |
1 |
|
|a Chen, Jessie Y.C.
|e [editor]
|
245 |
0 |
0 |
|a Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry
|h Elektronische Ressource
|b 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
|c edited by Jessie Y.C. Chen, Gino Fragomeni
|
250 |
|
|
|a 1st ed. 2018
|
260 |
|
|
|a Cham
|b Springer International Publishing
|c 2018, 2018
|
300 |
|
|
|a XXII, 395 p. 184 illus
|b online resource
|
653 |
|
|
|a Computer Communication Networks
|
653 |
|
|
|a User interfaces (Computer systems)
|
653 |
|
|
|a Computer graphics
|
653 |
|
|
|a Computer vision
|
653 |
|
|
|a Computer Graphics
|
653 |
|
|
|a Computer Vision
|
653 |
|
|
|a Computer networks
|
653 |
|
|
|a Special Purpose and Application-Based Systems
|
653 |
|
|
|a User Interfaces and Human Computer Interaction
|
653 |
|
|
|a Computers, Special purpose
|
653 |
|
|
|a Human-computer interaction
|
700 |
1 |
|
|a Fragomeni, Gino
|e [editor]
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b Springer
|a Springer eBooks 2005-
|
490 |
0 |
|
|a Information Systems and Applications, incl. Internet/Web, and HCI
|
028 |
5 |
0 |
|a 10.1007/978-3-319-91584-5
|
856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-319-91584-5?nosfx=y
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 004.019
|
082 |
0 |
|
|a 005.437
|
520 |
|
|
|a This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications
|