Emotion in Video Game Soundtracking

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundt...

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Bibliographic Details
Other Authors: Williams, Duncan (Editor), Lee, Newton (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2018, 2018
Edition:1st ed. 2018
Series:International Series on Computer, Entertainment and Media Technology
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
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100 1 |a Williams, Duncan  |e [editor] 
245 0 0 |a Emotion in Video Game Soundtracking  |h Elektronische Ressource  |c edited by Duncan Williams, Newton Lee 
250 |a 1st ed. 2018 
260 |a Cham  |b Springer International Publishing  |c 2018, 2018 
300 |a X, 167 p. 37 illus  |b online resource 
505 0 |a 1 Welcome and Introduction from the Editors -- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches -- 3 Present: Emotion in speech, singing, and sound effects -- 4 Present: Affectively-driven algorithmic composition -- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking -- 6 Present: Brain Computer Music Interfacing (BCMI) -- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music -- 8 Motion Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual preferences for personalized soundtracks -- 10 Sounding the Story: Music in Videogame Cutscenes -- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience -- 12 Concluding remarks 
653 |a User interfaces (Computer systems) 
653 |a Mathematics in Music 
653 |a Multimedia systems 
653 |a Music / Mathematics 
653 |a Music 
653 |a Computer games / Programming 
653 |a User Interfaces and Human Computer Interaction 
653 |a Media Design 
653 |a Game Development 
653 |a Human-computer interaction 
653 |a Interactive multimedia 
700 1 |a Lee, Newton  |e [editor] 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
490 0 |a International Series on Computer, Entertainment and Media Technology 
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520 |a This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future