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171103 ||| eng |
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|a 9783319658490
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|a Tian, Feng
|e [editor]
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|a E-Learning and Games
|h Elektronische Ressource
|b 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers
|c edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
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|a 1st ed. 2017
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|a Cham
|b Springer International Publishing
|c 2017, 2017
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|a XIV, 308 p. 180 illus
|b online resource
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|a Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game
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653 |
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|a User interfaces (Computer systems)
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653 |
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|a Computer graphics
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653 |
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|a Personal Computing
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653 |
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|a Education / Data processing
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653 |
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|a Computer Graphics
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653 |
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|a Computers and Education
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653 |
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|a Application software
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653 |
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|a Microcomputers
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653 |
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|a Computer and Information Systems Applications
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653 |
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Human-computer interaction
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700 |
1 |
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|a Gatzidis, Christos
|e [editor]
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700 |
1 |
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|a El Rhalibi, Abdennour
|e [editor]
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700 |
1 |
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|a Tang, Wen
|e [editor]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b Springer
|a Springer eBooks 2005-
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490 |
0 |
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|a Information Systems and Applications, incl. Internet/Web, and HCI
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028 |
5 |
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|a 10.1007/978-3-319-65849-0
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856 |
4 |
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|u https://doi.org/10.1007/978-3-319-65849-0?nosfx=y
|x Verlag
|3 Volltext
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|a 004.16
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|a This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game
|