Human-Computer Interaction – INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submis...

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Bibliographic Details
Other Authors: Bernhaupt, Regina (Editor), Dalvi, Girish (Editor), Joshi, Anirudha (Editor), K. Balkrishan, Devanuj (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2017, 2017
Edition:1st ed. 2017
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Towards the Applicability of NAO Robot for Children with Autism in Pakistan
  • Pointing and target selection
  • Dynamics of Pointing with Pointer Acceleration
  • How can Adding a Movement Improve Target Acquisition Efficacy
  • Information-Theoretic Analysis of Human Performance for Command Selection
  • One Fitts' Law, Two Metrics
  • Towards Pupil-Assisted Target Selection in Natural Settings: Introducing an On-screen Keyboard. 
  • UX Metrics: Deriving Country-Specific Usage Patterns of a Website Plug-in From Web Analytics
  • Multitouch interaction
  • An Observational Study of Simultaneous and Sequential Interactions in Co-located Collaboration
  • Dynamic UI Adaptations for One-Handed Use of Large Mobile Touchscreen Devices
  • Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-Surface Environments.-Investigating Notifications and Awareness for Multi-user Multi-touch Tabletop Displays
  • New interaction techniques
  • Comfort: A Coordinate of User Experience in Interactive Built Environments
  • Designing Smart Shoes for Obstacle Detection: Empowering Visually Challenged Users through ICT
  • Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot
  • Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication
  • Pupil-Assisted Target Selection (PATS)
  • Personalisation and visualisation
  • Mediated communication in eHealth
  • Co-designing a mHealth application for self-management of cystic fibrosis
  • Even when Icons are Not Worth a Thousand Words They are Helpful in Designing Asthma mHealth Tools
  • Keeping Children Safe Online: Understanding the Concerns of Carers of Children with Autism
  • Mediating Interaction between Healthcare Professionals and Patients with a Dual-Sided Tablet
  • Stimulating Conversations in Residential Care through Technology-mediated Reminiscence
  • Viability of Magazines for Stimulating Social Interactions in Nursing Homes
  • Methods and tools for user interface evaluation
  • A Model to Compute Webpage Aesthetics Quality based on Wireframe Geometry
  • Bringing Worth Maps a step further: A dedicated Online-Resource
  • Extending Mobile App Analytics for Usability Test Logging
  • NexP: A Beginner Friendly Toolkit for Designing and Conducting Controlled Experiments
  • Grab ’n’ Drop: User Configurable Toolglasses
  • Shelves: A User-defined Block Management Tool for Visual ProgrammingLanguages
  • Text Priming - Effects of Text Visualizations on Readers Prior to Reading
  • The Panta Rhei: Modernizing the Marquee
  • Your Data, Your Vis: Personalizing Personal Data Visualizations
  • Persuasive technology and rehabilitation
  • A Technology for Prediction and Prevention of Freezing of Gait (FOG) in Individuals with Parkinson Disease
  • Designing User Interfaces in Emotionally-sensitive Applications
  • iKnowU – Exploring the Potential of Multimodal AR Smart Glasses for the Decoding and Rehabilitation of Face Processing in Clinical Populations
  • Personalized Persuasion in Online Advertisements: A Case Study of a Micro-Funding Website
  • FIT Decision Aid: Matching the Needs of People with Dementia and Caregivers with Products and Services.-Perswedo: Introducing Persuasive Principles into the Creative Design Process through a Design Card-Set