Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submis...

Full description

Bibliographic Details
Other Authors: Bernhaupt, Regina (Editor), Dalvi, Girish (Editor), Joshi, Anirudha (Editor), K. Balkrishan, Devanuj (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2017, 2017
Edition:1st ed. 2017
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 05761nmm a2200493 u 4500
001 EB001615525
003 EBX01000000000000000950150
005 00000000000000.0
007 cr|||||||||||||||||||||
008 171005 ||| eng
020 |a 9783319676845 
100 1 |a Bernhaupt, Regina  |e [editor] 
245 0 0 |a Human-Computer Interaction - INTERACT 2017  |h Elektronische Ressource  |b 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II  |c edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler 
250 |a 1st ed. 2017 
260 |a Cham  |b Springer International Publishing  |c 2017, 2017 
300 |a XXIX, 494 p. 143 illus  |b online resource 
505 0 |a Digital inclusion -- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles -- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning -- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population -- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG -- Women in Crisis Situations: Empowering and Supporting Women through ICTs -- Games -- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience -- Exploring In-the-Wild Game-based Gesture Data Collection -- From Objective to Subjective Difficulty Evaluation in Video Games -- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights --  
505 0 |a Interaction at the workplace -- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers’ Routines -- Human-Building Interaction: When the machine becomes a building -- Investigating Wearable Technology for Fatigue Identification in the Workplace -- Leveraging Conversational Systems to assists New Hires during Onboarding -- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness -- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments -- Interaction with children -- An interactive elementary tutoring system for oral health education using an augmented approach -- Empowered and Informed: Participation of Children in HCI -- Gaze Awareness in Agent-Based Early-Childhood Learning Application -- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder 
505 0 |a Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game -- Human perception, cognition and behaviour -- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks -- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages -- Subjective usability, mental workload assessments and their impact on objective human performance -- What is user’s perception of Naturalness? An Exploration of Natural User Experience -- Information on demand, on the move, and gesture interaction -- Presenting Information on the Driver's Demand on a Head-Up Display -- Seeing Through the Eyes of Heavy Vehicle Operators -- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices -- Understanding Gesture Articulations Variability -- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting --  
653 |a User interfaces (Computer systems) 
653 |a Computer graphics 
653 |a Education / Data processing 
653 |a Computer Graphics 
653 |a Artificial Intelligence 
653 |a Computers and Education 
653 |a Application software 
653 |a Computer networks  
653 |a Computer Engineering and Networks 
653 |a Artificial intelligence 
653 |a Computer engineering 
653 |a Computer and Information Systems Applications 
653 |a User Interfaces and Human Computer Interaction 
653 |a Human-computer interaction 
700 1 |a Dalvi, Girish  |e [editor] 
700 1 |a Joshi, Anirudha  |e [editor] 
700 1 |a K. Balkrishan, Devanuj  |e [editor] 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
490 0 |a Information Systems and Applications, incl. Internet/Web, and HCI 
028 5 0 |a 10.1007/978-3-319-67684-5 
856 4 0 |u https://doi.org/10.1007/978-3-319-67684-5?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 004.019 
082 0 |a 005.437 
520 |a The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new int eraction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.