Mathematics for Computer Graphics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general intr...
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Format: | eBook |
Language: | English |
Published: |
London
Springer London
2017, 2017
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Edition: | 5th ed. 2017 |
Series: | Undergraduate Topics in Computer Science
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Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Introduction
- Numbers
- Algebra
- Trigonometry
- Coordinate Systems
- Determinants
- Vectors
- Matrix Algebra
- Geometric Transforms
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Geometric Algebra
- Calculus: Derivatives
- Calculus: Integration
- Worked Examples
- Conclusion