Emotion in Games Theory and Praxis
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that wi...
Other Authors: | , |
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Format: | eBook |
Language: | English |
Published: |
Cham
Springer International Publishing
2016, 2016
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Edition: | 1st ed. 2016 |
Series: | Socio-Affective Computing
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Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Summary: | The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence. |
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Physical Description: | XV, 338 p. 43 illus., 32 illus. in color online resource |
ISBN: | 9783319413167 |