Transactions on Edutainment XII
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
Other Authors: | , , , |
---|---|
Format: | eBook |
Language: | English |
Published: |
Berlin, Heidelberg
Springer Berlin Heidelberg
2016, 2016
|
Edition: | 1st ed. 2016 |
Series: | Transactions on Edutainment
|
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework
- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects
- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone
- A Study of Digital Games as a New Media of Cultural Transmission
- Research on Initialization of 3D Hand Pose based on User and Computer Interaction
- The Recognition of Human Daily Actions with Wearable Motion Sensor System
- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing
- Virtual Interface and its Application in Natural Interaction
- Building Targets Change Detection of SAR Images Based on Fuzzy Distances
- 3D Plant Modeling Based on BP Neural Network
- The Seamless Integration Achievement of the Actual Situation of the Scene
- An Improved Edge Detection Method Using Adaptive Threshold
- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric
- Visualization of the Color Family Order System
- An Affine Transformation Based Image Shuffling and Watermarking Scheme
- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System
- Computer Assisted Chinese Birthday Couplets Generation