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160104 ||| eng |
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|a 9781447167440
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100 |
1 |
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|a Marcus, Aaron
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245 |
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|a HCI and User-Experience Design
|h Elektronische Ressource
|b Fast-Forward to the Past, Present, and Future
|c by Aaron Marcus
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250 |
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|a 1st ed. 2015
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260 |
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|a London
|b Springer London
|c 2015, 2015
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300 |
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|a XXII, 282 p. 57 illus
|b online resource
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505 |
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|a Foreword -- Preface -- Metaphors and User Interfaces in the 21st Century -- Culture Class vs. Culture Clash -- CHI as a Cross-Tribal Community -- Dare We Define User-Interface Design? -- The Cult of Cute: The Challenge of User-Experience Design -- User-Interface Design and China: A Great Leap Forward -- Universal, Ubiquitous, User-Interface Design for the Disabled and Elderly -- Icons/Symbols and More: Visible Languages to Facilitate Communication -- What Do UI Designers Think About Protecting Their Designs? -- When is a User Not a User? Who Are We? What Do We Do? -- The Emotion Commotion -- The Next Revolution: Vehicle User Interfaces -- Patterns within Patterns -- User-Experience Planning for Corporate Success -- Insights on Outsourcing -- Branding 101 It’s About Time.- User-Centered Design (UCD) in the Enterprise: Corporations Begin to Focus on UCD -- Dreaming of Robots: An Interview About Robots with Bruce Sterling -- The Out-of-Box Home Experience: Remote from Reality -- Usability Grows Up: The Great Debate -- Education and CHI -- When in Rome, Do as the Romans Do: HCII 2005 Recap -- Dashboards in Your Future -- Visualizing the Future of Information Visualization -- HCI Sci-Fi at the Movies and on TV -- Wit and Wisdom: Where Do We Turn for Advice? -- From KidCHI to BabyCHI -- SeniorCHI: The Geezers are Coming! -- Taxonomies to Tax the Couch-Potato’s Cortex -- Happy Birthday! CHI at 25 -- Big Spaces, Big Lives, Big Challenges -- Fun! Fun! Fun! In the User Experience -- Am I Pushing Your Buttons? -- The Sun Rises in the East -- HCI Goes Mainstream in the Comics -- Saving the USA, and So Can You: FaceBucks to the Rescue
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653 |
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|a User interfaces (Computer systems)
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653 |
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|a Multimedia systems
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653 |
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|a Interaction Design
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653 |
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|a Human-machine systems
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653 |
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|a Arts
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653 |
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Anthropology
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653 |
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|a Media Design
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653 |
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|a Interactive multimedia
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653 |
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|a Human-computer interaction
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b Springer
|a Springer eBooks 2005-
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490 |
0 |
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|a Human–Computer Interaction Series
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028 |
5 |
0 |
|a 10.1007/978-1-4471-6744-0
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856 |
4 |
0 |
|u https://doi.org/10.1007/978-1-4471-6744-0?nosfx=y
|x Verlag
|3 Volltext
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082 |
0 |
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|a 006.7
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520 |
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|a This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled ‘Fast Forward’ which appeared in Interaction Magazine – the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field
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