Modern Stroke Rehabilitation through e-Health-based Entertainment

This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-...

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Bibliographic Details
Other Authors: Vogiatzaki, Emmanouela (Editor), Krukowski, Artur (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2016, 2016
Edition:1st ed. 2016
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
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100 1 |a Vogiatzaki, Emmanouela  |e [editor] 
245 0 0 |a Modern Stroke Rehabilitation through e-Health-based Entertainment  |h Elektronische Ressource  |c edited by Emmanouela Vogiatzaki, Artur Krukowski 
250 |a 1st ed. 2016 
260 |a Cham  |b Springer International Publishing  |c 2016, 2016 
300 |a IX, 324 p. 170 illus., 162 illus. in color  |b online resource 
505 0 |a Motivation, Market and European Perspective -- Requirements and Conceptual Architecture -- Data Flow Driven BAN: Architecture and Algorithms -- Body Area Sensing Networks for Physiological Monitoring -- Motivating Rehabilitation through Competitive Gaming -- Kinect-Based Approach to Upper Limb Rehabilitation -- Virtual Reality Gaming with Immersive User Interfaces -- Personal Health Record based e-Health Service Platform -- Prototyping and Business Potential -- Evaluations with Patients and Lessons Learned 
653 |a Rehabilitation 
653 |a Public health 
653 |a Rehabilitation 
653 |a Biomedical engineering 
653 |a Biomedical Engineering and Bioengineering 
653 |a Multimedia information systems 
653 |a Electronic circuits 
653 |a Multimedia Information Systems 
653 |a Circuits and Systems 
653 |a Public Health 
700 1 |a Krukowski, Artur  |e [editor] 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
856 4 0 |u https://doi.org/10.1007/978-3-319-21293-7?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 610.28 
520 |a This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move. Describes innovative ways for achieving mixed-reality gaming environments; Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis; Offers cost-effective body motion capture by hybridizing wearable sensor data; Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications; Includes innovative, power autonomous sensing using Body Area Networks; Describes the prototype of the portable, integrated rehabilitation training solution