New Media and Learning in the 21st Century : A Socio-Cultural Perspective

This volume brings together conceptualizations and empirical studies that explore the socio-cultural dimension of new media and its implications on learning in the 21st century classroom. The authors articulate their vision of new-media-enhanced learning at a global level. The high-level concept is...

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Corporate Author: SpringerLink (Online service)
Other Authors: Lin, Tzu-Bin (Editor), Chen, Victor (Editor), Chai, Ching Sing (Editor)
Format: eBook
Published: Singapore Springer Singapore 2015, 2015
Edition:1st ed. 2015
Series:Education Innovation Series
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • A review of Embodiment in An Era of Learning with Contemporary Media
  • Chapter 4 Games-to-teach or Games-to-learn: Addressing the Learning Needs of 21st Century Education through Performance
  • Chapter 5 Issues and Challenges of Enacting Game-Based Learning in Schools
  • Chapter 6 The Digital Textbook in South Korea: Opportunities and Challenges
  • Chapter 7 The Construction of Media in Education Policies: A Comparative Study of Singapore and Taiwan
  • Chapter 8 Forecast the Scarcity of Game Generation: Digital Game Literacy
  • Chapter 9 Effects of digital gaming among children and adolescents in Singapore: A summary of research findings
  • Chapter 10 Is it still King Lear? English teachers and the e-reader phenomenon
  • Chapter 11 Towards a Web 2.0 TPACK Lesson Des