New Media and Learning in the 21st Century A Socio-Cultural Perspective
This volume brings together conceptualizations and empirical studies that explore the socio-cultural dimension of new media and its implications on learning in the 21st century classroom. The authors articulate their vision of new-media-enhanced learning at a global level. The high-level concept is...
Other Authors: | , , |
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Format: | eBook |
Language: | English |
Published: |
Singapore
Springer Nature Singapore
2015, 2015
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Edition: | 1st ed. 2015 |
Series: | Education Innovation Series
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Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Chapter 1 Emerging Practices and Issues of New Media and Learning
- Chapter 2 Do We Really Need Media Education 2.0? Teaching Media in the Age of Participatory Culture.- Chapter 3 Learning, Becoming, Embodying: A review of Embodiment in An Era of Learning with Contemporary Media
- Chapter 4 Games-to-teach or Games-to-learn: Addressing the Learning Needs of 21st Century Education through Performance
- Chapter 5 Issues and Challenges of Enacting Game-Based Learning in Schools
- Chapter 6 The Digital Textbook in South Korea: Opportunities and Challenges
- Chapter 7 The Construction of Media in Education Policies: A Comparative Study of Singapore and Taiwan
- Chapter 8 Forecast the Scarcity of Game Generation: Digital Game Literacy
- Chapter 9 Effects of digital gaming among children and adolescents in Singapore: A summary of research findings
- Chapter 10 Is it still King Lear? English teachers and the e-reader phenomenon
- Chapter 11 Towards a Web 2.0 TPACK Lesson Design Framework: Applications of a Web 2.0 TPACK survey of Singapore pre-service teachers
- Chapter 12 Learning by Doing in the Digital Media Age
- Chapter 13 Singapore Youth’s Digital Culture of Informal Learning