Illustrating evolutionary computation with Mathematica

An essential capacity of intelligence is the ability to learn. An artificially intelligent system that could learn would not have to be programmed for every eventuality; it could adapt to its changing environment and conditions just as biological systems do. Illustrating Evolutionary Computation wit...

Full description

Main Author: Jacob, Christian
Format: eBook
Language:English
Published: San Francisco Morgan Kaufmann Pub. 2001, ©2001
Series:Evolutionary Computation Ser
Subjects:
Online Access:
Collection: Elsevier ScienceDirect eBooks - Collection details see MPG.ReNa
LEADER 03735nmm a2200445 u 4500
001 EB000905977
003 EBX01000000000000000701873
005 00000000000000.0
007 cr|||||||||||||||||||||
008 141222 ||| eng
020 |a 1558606378 
020 |a 9781558606371 
020 |a 0585457077 
020 |a 9780585457079 
100 1 |a Jacob, Christian 
130 0 |a Principia evolvica 
245 0 0 |a Illustrating evolutionary computation with Mathematica  |h [electronic resource]  |h Elektronische Ressource  |c Christian Jacob ; translated from the German by Christian Jacob 
260 |a San Francisco  |b Morgan Kaufmann Pub.  |c 2001, ©2001 
300 |a online resource (xvii, 578 pages)  |b illustrations 
505 0 |a Includes bibliographical references (pages 527-546) and index 
505 0 |a Fascinating Evolution -- Part 2: Evolutionary Computation -- Part 3: If Darwin was a Programmer -- Part 4: Evolution of Developmental Programs 
653 |a Mathematica (Computer program language) / fast / (OCoLC)fst01012052 
653 |a Evolutionary computation / fast / (OCoLC)fst00917338 
653 |a Grafische voorstellingen / gtt 
653 |a Mathematica (computerprogramma) / gtt 
653 |a Mathematica (Computer program language) 
653 |a Evolutionary programming (Computer science) / fast / (OCoLC)fst00917347 
653 |a COMPUTERS / Enterprise Applications / Business Intelligence Tools / bisacsh 
653 |a COMPUTERS / Intelligence (AI) & Semantics / bisacsh 
653 |a Evolutionary computation 
653 |a Genetische algoritmen / gtt 
653 |a Evolutionary programming (Computer science) 
041 0 7 |a eng  |2 ISO 639-2 
989 |b ESD  |a Elsevier ScienceDirect eBooks 
490 0 |a Evolutionary Computation Ser 
500 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 
856 |u http://www.sciencedirect.com/science/book/9781558606371  |x Verlag  |3 Volltext 
082 0 |a 006.3/1 
520 |a An essential capacity of intelligence is the ability to learn. An artificially intelligent system that could learn would not have to be programmed for every eventuality; it could adapt to its changing environment and conditions just as biological systems do. Illustrating Evolutionary Computation with Mathematica introduces evolutionary computation to the technically savvy reader who wishes to explore this fascinating and increasingly important field. Unique among books on evolutionary computation, the book also explores the application of evolution to developmental processes in nature, such as the growth processes in cells and plants. If you are a newcomer to the evolutionary computation field, an engineer, a programmer, or even a biologist wanting to learn how to model the evolution and coevolution of plants, this book will provide you with a visually rich and engaging account of this complex subject. * Introduces the major mechanisms of biological evolution. * Demonstrates many fascinating aspects of evolution in nature with simple, yet illustrative examples. * Explains each of the major branches of evolutionary computation: genetic algorithms, genetic programming, evolutionary programming, and evolution strategies. * Demonstrates the programming of computers by evolutionary principles using Evolvica, a genetic programming system designed by the author. * Shows in detail how to evolve developmental programs modeled by cellular automata and Lindenmayer systems. * Provides Mathematica notebooks on the Web that include all the programs in the book and supporting animations, movies, and graphics