Bridging Literacies with Videogames

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiar...

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Bibliographic Details
Other Authors: Gerber, Hannah R. (Editor), Abrams, Sandra Schamroth (Editor)
Format: eBook
Language:English
Published: Rotterdam SensePublishers 2014, 2014
Edition:1st ed. 2014
Series:Gaming Ecologies and Pedagogies Series
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Description
Summary:Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame
Physical Description:XXIV, 210 p online resource
ISBN:9789462096684