Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urb...

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Bibliographic Details
Other Authors: Brooks, Anthony Lewis (Editor), Brahnam, Sheryl (Editor), Jain, Lakhmi C. (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2014, 2014
Edition:1st ed. 2014
Series:Studies in Computational Intelligence
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Part 1: Technologies for Rehabilitation  
  •   Part 2: Technologies for Music Therapy and Expression  
  •   Part 3: Technologies for Well-Being  
  •   Part 4: Technologies for Education & Education for Rehabilitative Technologies  
  •   Part 5: Disruptive Innovation