Innovative Practices in Teaching Information Sciences and Technology Experience Reports and Reflections
The opportunity and the need for innovation in teaching and learning are together keenest in information technology itself: Computer and Information Science faculty and students are immersed in innovation. The subject matter of these disciplines changes from one year to the next; courses and curricu...
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Format: | eBook |
Language: | English |
Published: |
Cham
Springer International Publishing
2014, 2014
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Edition: | 1st ed. 2014 |
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Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Introduction
- The Karate Kid Method of Problem Based Learning
- Hungry Wolves, Creepy Sheepies: The Gamification of the Programmer's Classroom
- Teaching and Learning in Technical IT Courses
- Towards an Egalitarian Pedagogy for the Millennial Generation: A Reflection
- Higher Education Classroom Community Game: Together We Are Smarter
- The Tinker Toy Challenge – Peeking Under the Cloak of Invisibility in Information System Design
- Learning by Design
- Teaching Structured Analytical Thinking with Data using Visual-analytic Tools
- The Analytic Decision Game
- Cyber Forensic War Room: An Immersion into IT Aspects of Public Policy
- Semester Projects on Human-Computer Interaction as Service and Outreach
- Enterprise Integration: An Experiential Learning Model
- Immersive Learning
- Leveraging Mobile Technology to Enhance both Competition and Cooperation in an Undergraduate
- Teaching Information Security with Virtual Laboratories
- Using Video to Establish Immediacy with Students in Distance Education Courses
- Reflections on Blended Learning
- Chronicles of the Partially Distributed Team Project: Learning to Teach Students to Collaborate in Global Teams