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180413 ||| eng |
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|a 9780199333042
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050 |
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4 |
|a GV1469.17.S63
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100 |
1 |
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|a Bainbridge, William Sims
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245 |
0 |
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|a eGods
|h Elektronische Ressource
|b faith versus fantasy in computer gaming
|c William Sims Bainbridge
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260 |
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|a New York
|b Oxford University Press
|c 2013, 2013
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300 |
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|a 1 online resource.
|b ill
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505 |
0 |
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|a Includes bibliographical references and index
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653 |
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|a Internet games / Social aspects
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653 |
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|a Fantasy games / Social aspects
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653 |
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|a Internet games / Religious aspects
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653 |
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|a Fantasy games / Religious aspects
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653 |
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|a Role playing
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041 |
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7 |
|a eng
|2 ISO 639-2
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989 |
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|b OUP
|a Oxford University Press
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028 |
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|a 10.1093/acprof:oso/9780199935819.001.0001
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856 |
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|u http://dx.doi.org/10.1093/acprof:oso/9780199935819.001.0001?nosfx=y
|x Verlag
|3 Volltext
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082 |
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|a 794.81
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520 |
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|a William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles
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