CG International ’90 Computer Graphics Around the World

In recent years, we have witnessed an increasing use of sophisticated graphics in designing and manufacturing complex architectural and engineering systems; in modeling, simulating and visualizing complicated physical processes; in generating, highly realistic images and animation; and, in most man-...

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Bibliographic Details
Other Authors: Chua, Tat-Seng (Editor), Kunii, Tosiyasu L. (Editor)
Format: eBook
Language:English
Published: Tokyo Springer Japan 1990, 1990
Edition:1st ed. 1990
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • 1: Invited and Keynote Papers
  • Dynamic Analysis-Based Human Animation
  • New Trends in the Direction of Synthetic Actors
  • Computer Graphics and Design Automation: Continued Synergy or a Parting of Ways?
  • Virtual Reality User Interface: Tools and Techniques
  • 2: Modeling and Realism
  • A Simple Model of Flames
  • Optical Models
  • A Wrinkle Propagation Model for Cloth
  • Highly Realistic Visual Simulation of Outdoor Scenes Under Various Atmospheric Conditions
  • Julia Sets of z ? z? + c
  • 3: Rendering
  • A New Front to Back Composition Technique for Volume Rendering
  • Parameter-Controlled Hair Rendering in Backlight
  • A Simple Rendering for Penumbra Caused by Sunlight
  • Naive Halftoning
  • 4: Algorithms
  • Attribute-Grammar Based Approach to Vector Extraction from a Raster Image
  • Virtual Camera Oversampling: A New Parallel Anti-Aliasing Method for Z-Buffer Algorithms
  • Algorithms for Clipping Quadratic Arcs
  • On the Generation of Points Lying on Origin-Centered Conics
  • ZigPocket: On the Computational Geometry of Zigzag Pocket Machining
  • 5: Object-Oriented Graphics
  • A Frame-Based 3D Graphics System for Kinematic Animation with Constraints
  • An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific Visualization
  • 6: Visual Languages and Visualization
  • Graphical Support for Programming: A Survey and Taxonomy
  • A System for Interactive Graphical Modeling with Three-Dimensional Constraints
  • Visualization of Abstract Concepts Using Generalized Path Binding
  • Field Visualization by Interactive Computer Graphics
  • 7: Computational Geometry
  • An Efficient Data Structure for Three-Dimensional Triangulations
  • An Output-Complexity-Sensitive Polygon Triangulation Algorithm
  • 8: Ray Tracing and Radiosity
  • Ray-Tracing Soft Objects
  • An Adapted Solutinof Progressive Radiosity and Ray-Tracing Methods for Non-Diffuse Environments
  • 9: Curves and Surfaces
  • High-Quality Rendering of Parametric Surfaces by Using a Robust Scanline Algorithm
  • Design and Display of an Analytical Surface Composed of Super- and Para-Ellipses
  • Basis Functions for Rational Continuity
  • A Method to Convert a Gregory Patch and a Rational Boundary Gregory Patch to a Rational Bézier Patch and Its Applications
  • An Enhanced Rounding Operation Between Curved Surfaces in Solid Modeling
  • Conference Organization Committee
  • List of Sponsors
  • List of Technical Reviewers
  • List of Contributors
  • Author Index
  • Keyword Index