Design, Specification and Verification of Interactive Systems ’95 Proceedings of the Eurographics Workshop in Toulouse, France, June 7–9, 1995

This book is the final outcome of the Eurographics Workshop on Design, Specification and Verification of Interactive Systems, that was held in Bonas, from June 7 to 9, 1995. This workshop was the second of its kind, following the successful first edition in Italy in 1994. The goal of this ongoing se...

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Bibliographic Details
Other Authors: Palanque, Philippe (Editor), Bastide, Remi (Editor)
Format: eBook
Language:English
Published: Vienna Springer Vienna 1995, 1995
Edition:1st ed. 1995
Series:Eurographics
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • Invited Talks
  • Interaction, Cognition and Visualization
  • Formal Specification Techniques for Interactive Systems
  • Interacting with Information
  • User-Side Modeling and Co-Modeling
  • A User Interface Evaluation Mapping Physical User Actions to Task-Driven Formal Specifications
  • Interaction and Task Requirements
  • Revising Mental Models to Accomodate Expectation Failures in Human-Computer Dialogues
  • The Application of Petri Nets to Represent and Reason about Human Factors Problems during Accident Analyses
  • Requirements for Formal Specification
  • Requirements for the Next Generation of User Interface Specification Languages
  • Exploring Design Options Rationally
  • Moving between Contexts
  • Prototyping, Generation and Evaluation
  • Combining Formal Techniques and Prototyping in User Interface Construction and Verification
  • Modelling and Generation of Graphical User Interfaces in the TADEUS Approach
  • Four Different Measures to Quantify Three Usabiliy Attributes: ‘Feedback’, Interface Directness’ and ‘Flexibility‘
  • Design and Verification
  • Proving the Correctness of Formal User Interface Specifications
  • A Software Demonstrator of Modality Theory
  • Towards a Systematic Building of Software Architecture: The TRIDENT Methodological Guide
  • The Design of Narrative Virtual Environments
  • On the Expression of Interaction Properties within an Interactor Model
  • Applying a Structured Method for Usability Engineering To Recreational Facilities Booking User Requirements: A Successful Case Study
  • A Formal Design for Mutually Composed Multiple Media in Presentations
  • Reports from Working Groups
  • Role of Verification
  • The Challenge of Time
  • Working Group Report: User and Task Modeling
  • Towards a Taxonomy for Interactive Graphics Systems