Virtual Environments ’98 Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16–18, 1998

Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but als...

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Bibliographic Details
Other Authors: Göbel, Martin (Editor), Landauer, Jürgen (Editor), Lang, Ulrich (Editor), Wapler, Matthias (Editor)
Format: eBook
Language:English
Published: Vienna Springer Vienna 1998, 1998
Edition:1st ed. 1998
Series:Eurographics
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • Analyzing Draft Tube Characteristics for Hydraulic Turbines in a VR Environment
  • Collaborative Volume Rendering in a Distributed Virtual Reality Environment
  • Sharing Virtual Environments over a Transatlantic ATM Network in Support of Distant Collaboration in Vehicle Design
  • Architecture and Digital Exhibitions — The Einstein Tower World
  • Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments
  • An Interactive Face Robot Able to Create Virtual Communication with Human
  • A Flexible Prototyping Tool for 3D Real-Time User-Interaction
  • Reactive Virtual Environment System: LivingWorlds Multi-User World
  • Strolling Through Cyberspace with Your Hands in Your Pockets: Head Directed Navigation in Virtual Environments
  • Automatic Facial Expression Composition from Base Faces
  • Symbolic Representations ofExclude and Include for Audio Sources and Sinks: Figurative Suggestions of mute/solo & cue and deafen/confide & harken
  • “The Virtual Endeavour” — a VR-Gallery Application for Remote Multimedia Data Access
  • Panel Reports
  • Automotive Panel: Using VR in the Automotive Business
  • Virtual Reality in the Telcommunications Industry — Current State and Future
  • Industrial Case Studies
  • Virtual Reality and the Link between Design and Engineering Analysis
  • Virtual Environment for Education and Training in Safety Engineering and Maintenance
  • Window into Virtuality — A Sales-Support-System Based on Ideas and Technology Components out of the Virtual Reality Area
  • Virtual Reality Applications for Spacecraft Operations
  • Industrial Application Potential of Virtual Reality — An Empirical Study of Demands, Barriers and Drivers
  • Layout Planning of Manufacturing Systems with VR-based Construction Sets
  • Creating VR-based Setups for the Study of Human Behaviour
  • Applying the Third Dimension to E-Commerce
  • Appendix: Colour Images
  • Keynote Papers
  • Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity
  • New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory
  • Teraflop Visualization
  • Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century
  • Making Virtual Worlds Work in a Real World
  • Technical Papers
  • Experiences from an Inhabited Television Experiment
  • Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds
  • Remote Object Translation Methods for Immersive Virtual Environments
  • Meet.Me@Cyberstage: Towards Immersive Telepresence
  • VR Geo — Planning Tool for the Redevelopment of Landscape
  • Design of a Virtual Environment that Employs Attention-Driven Interaction and Prioritization
  • Navigation in Real and Virtual Environments: Judging Orientation and Distance in a Large-Scale Landscape