Computer Graphics and Mathematics

Since its very existence as a separate field within computer science, computer graphics had to make extensive use of non-trivial mathematics, for example, projective geometry, solid modelling, and approximation theory. This interplay of mathematics and computer science is exciting, but also makes it...

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Bibliographic Details
Other Authors: Falcidieno, Bianca (Editor), Herman, Ivan (Editor), Pienovi, Caterina (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 1992, 1992
Edition:1st ed. 1992
Series:Focus on Computer Graphics
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • 1 Integer Approximation to the Intersection of Three Planes with Planar Constraints
  • 2 Approximate C1-blending with Triangular Cubic Patches
  • 3 A Geometric Approach to Bézier Curves
  • 4 Representing and Modeling of Cyclide Patches using NURBS
  • 5 Local Parametrization of Space Curves at Singular Points
  • 6 Shape of Curves and Surfaces: the Combinatorics
  • 7 Two Surfaces Suffice
  • 8 Does a Trigonometric Curve Cross an Algebraic Surface?
  • 9 Incidence Relationships: Kernel Concept in Combinatorical Topology
  • 10 A Taxonomy on Geometric and Topological Models
  • 11 Multilevel Generation of Fractal Images Using the Associated Markov Process
  • 12 Statistical Color Quantization for Minimum Distortion
  • 13 Minimizing the Absolute Value Energy Function: An Application to Geometrical Constraint-Solving
  • 14 Geometric Constraint Propagation with Quantum Labels
  • 15 Computer Vision, Descriptive Geometry, and Classical Mechanics
  • 16 Discrete Surface Models: Constraint-based Generation and Understanding
  • 17 Visualization of Depth Maps
  • 18 An Analysis of Digitalization Algorithms for Non-linear Curves
  • 19 Visualizing Hyperbolic Space
  • List of Contributors