Linguistic Geometry From Search to Construction

Linguistic Geometry: From Search to Construction is the first book of its kind. Linguistic Geometry (LG) is an approach to the construction of mathematical models for large-scale multi-agent systems. A number of such systems, including air/space combat, robotic manufacturing, software re-engineering...

Full description

Bibliographic Details
Main Author: Stilman, Boris
Format: eBook
Language:English
Published: New York, NY Springer US 2000, 2000
Edition:1st ed. 2000
Series:Operations Research/Computer Science Interfaces Series
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
LEADER 02890nmm a2200313 u 4500
001 EB000625582
003 EBX01000000000000000478664
005 00000000000000.0
007 cr|||||||||||||||||||||
008 140122 ||| eng
020 |a 9781461544395 
100 1 |a Stilman, Boris 
245 0 0 |a Linguistic Geometry  |h Elektronische Ressource  |b From Search to Construction  |c by Boris Stilman 
250 |a 1st ed. 2000 
260 |a New York, NY  |b Springer US  |c 2000, 2000 
300 |a XIV, 395 p  |b online resource 
505 0 |a 1 Introduction -- 2 Hierarchy of Formal Languages -- 3 Robot Combat for 2D District -- 4 Expanding to 3D Space -- 5 Deeper Search, More Agents -- 6 Concurrency, n×n District -- 7 Scheduling: Artificial Conflict -- 8 Generating Techniques -- 9 Language of Trajectories -- 10 Language of Zones -- 11 Translations -- 12 Languages of Searches -- 13 From Search to Construction -- 14 Computational Complexity -- Future Challenges -- References 
653 |a Operations Research, Management Science 
653 |a Operations research 
653 |a Management science 
653 |a Artificial Intelligence 
653 |a Artificial intelligence 
041 0 7 |a eng  |2 ISO 639-2 
989 |b SBA  |a Springer Book Archives -2004 
490 0 |a Operations Research/Computer Science Interfaces Series 
028 5 0 |a 10.1007/978-1-4615-4439-5 
856 4 0 |u https://doi.org/10.1007/978-1-4615-4439-5?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 006.3 
520 |a Linguistic Geometry: From Search to Construction is the first book of its kind. Linguistic Geometry (LG) is an approach to the construction of mathematical models for large-scale multi-agent systems. A number of such systems, including air/space combat, robotic manufacturing, software re-engineering and Internet cyberwar, can be modeled as abstract board games. These are games with moves that can be represented by the movement of abstract pieces over locations on an abstract board. The purpose of LG is to provide strategies to guide the games' participants to their goals. Traditionally, discovering such strategies required searches in giant game trees. These searches are often beyond the capacity of modern and even conceivable future computers. LG dramatically reduces the size of the search trees, making the problems computationally tractable. LG provides a formalization and abstraction of search heuristics used by advanced experts including chess grandmasters. Essentially, these heuristics replace search with the construction of strategies. To formalize the heuristics, LG employs the theory of formal languages (i.e. formal linguistics), as well as certain geometric structures over an abstract board. The new formal strategies solve problems from different domains far beyond the areas envisioned by the experts. For a number of these domains, Linguistic Geometry yields optimal solutions