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|a 9781461301998
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|a Dewdney, A.K.
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|a The Planiverse
|h Elektronische Ressource
|b Computer Contact with a Two-Dimensional World
|c by A.K. Dewdney
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|a 1st ed. 2000
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|a New York, NY
|b Copernicus
|c 2000, 2000
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|a XXXI, 247 p. 2 illus
|b online resource
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|a 1 Arde -- 2 A House by the Sea -- 3 On Fiddib Har -- 4 Walking to Is Felblt -- 5 City Below Ground -- 6 The Trek -- 7 The Punizlan Institute -- 8 Traveling on the Wind -- 9 High on Dahl Radam -- 10 Drabk the Sharak of Okbra -- 11 Higher Dimensions -- Ardean Science and Technology -- Acknowledgments
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|a Computer science
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|a Computer Science
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|a Theory of Computation
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|a Astrophysics
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|a eng
|2 ISO 639-2
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|b SBA
|a Springer Book Archives -2004
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|a 10.1007/978-1-4613-0199-8
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|u https://doi.org/10.1007/978-1-4613-0199-8?nosfx=y
|x Verlag
|3 Volltext
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|a 523.01
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|a When The Planiverse ?rst appeared 16 years ago, it caught more than a few readers off guard. The line between willing suspension of dis- lief and innocent acceptance, if it exists at all, is a thin one. There were those who wanted to believe, despite the tongue-in-cheek subtext, that we had made contact with a two-dimensional world called Arde, a di- shaped planet embedded in the skin of a vast, balloon-shaped space called the planiverse. It is tempting to imagine that those who believed, as well as those who suspended disbelief, did so because of a persuasive consistency in the cosmology and physics of this in?nitesimally thin universe, and x preface to the millennium edition in its bizarre but oddly workable organisms. This was not just your r- of-the-mill universe fashioned out of the whole cloth of wish-driven imagination. The planiverse is a weirder place than that precisely - cause so much of it was “worked out” by a virtual team of scientists and technologists. Reality, even thepseudoreality of such a place, is - variably stranger than anything we merely dream up
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