The Social Life of Avatars Presence and Interaction in Shared Virtual Environments

Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a nu...

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Bibliographic Details
Other Authors: Schroeder, Ralph (Editor)
Format: eBook
Language:English
Published: London Springer London 2002, 2002
Edition:1st ed. 2002
Series:Computer Supported Cooperative Work
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
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245 0 0 |a The Social Life of Avatars  |h Elektronische Ressource  |b Presence and Interaction in Shared Virtual Environments  |c edited by Ralph Schroeder 
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260 |a London  |b Springer London  |c 2002, 2002 
300 |a XIV, 223 p. 47 illus  |b online resource 
505 0 |a 1 Social Interaction in Virtual Environments: Key Issues, Common Themes, and a Framework for Research -- 2 Social Conventions in Computer-mediated Communication: A Comparison of Three Online Shared Virtual Environments -- 3 Living Digitally: Embodiment in Virtual Worlds -- 4 Rest in Peace, Bill the Bot: Death and Life in Virtual Worlds -- 5 30 Days in Active Worlds - Community, Design and Terrorism in a Virtual World -- 6 Lessons Learned: Building and Deploying Shared Virtual Environments -- 7 The Long-term Uses of Shared Virtual Environments: An Exploratory Study -- 8 Social Influence within Immersive Virtual Environments -- 9 Meeting People Virtually: Experiments in Shared Virtual Environments -- 10 Collaboration in Multi-modal Virtual Worlds: Comparing Touch, Text and Voice and Video -- 11 The Digital Divide: Status Differences in Virtual Environments -- 12 The Social Life of Small Graphical Chat Spaces 
653 |a User interfaces (Computer systems) 
653 |a Computer graphics 
653 |a Computer Graphics 
653 |a User Interfaces and Human Computer Interaction 
653 |a Human-computer interaction 
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490 0 |a Computer Supported Cooperative Work 
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520 |a Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds