Building University Electronic Educational Environments IFIP TC3 WG3.2/3.6 International Working Conference on Building University Electronic Educational Environments August 4–6, 1999, Irvine, California, USA

The Internet and the World Wide Web are deeply affecting the way things are traditionally done. E-commerce is changing businesses; the stock market is accessible to individuals; digitized journals, up-to-date databases, and newsgroups are changing the lives of researchers. Is it reasonable to think...

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Bibliographic Details
Other Authors: Franklin, Stephen D. (Editor), Strenski, Ellen (Editor)
Format: eBook
Language:English
Published: New York, NY Springer US 2000, 2000
Edition:1st ed. 2000
Series:IFIP Advances in Information and Communication Technology
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • The Swiss Virtual Campus: Present Situation and Challenges
  • Experiences with a Hybrid Distance Education Model in Central and Eastern Europe
  • Munics: Multimedia for Problem-Based Learning in Computer Science
  • The Design of a Flexible Hypermedia System
  • VirtualBusinessTeams for Professional Development and Team Learning
  • Panel on Lifelong Learning
  • TC3 Task Force on Lifelong Learning
  • IT-Innovation
  • Re-engineering University Services to Manage ICT in Education
  • Meeting Diverse User Needs
  • Creating Web-based Scenarios to Support Distance Learners
  • CATWEB: A Tool for Developing Courses for the Web and from the Web
  • Combined Research and Curriculum Development of Web and Java Based Educational Modules with Immersive Virtual Environments
  • Moving towards an Effective Electronic Training Environment
  • Building Electronic Educational Environments: Why,What and How?
  • Assessing Instructional Technology
  • Better Learning Online?
  • Commonalities and Differences in Electronic Educational Environments
  • Participants in the 1999 1FIP WG3.2 and WG3.6 International Working Conference on Building University Electronic Educational Environments