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130901 ||| eng |
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|a 9783642407901
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100 |
1 |
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|a Ma, Minhua
|e [editor]
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245 |
0 |
0 |
|a Serious Games Development and Applications
|h Elektronische Ressource
|b 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings
|c edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
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250 |
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|a 1st ed. 2013
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260 |
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|a Berlin, Heidelberg
|b Springer Berlin Heidelberg
|c 2013, 2013
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300 |
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|a XII, 321 p. 120 illus
|b online resource
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505 |
0 |
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|a Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters
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653 |
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|a User interfaces (Computer systems)
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653 |
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|a Personal Computing
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653 |
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|a Computers and Society
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653 |
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|a Education / Data processing
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653 |
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|a Artificial Intelligence
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653 |
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|a Computers and Education
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653 |
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|a Application software
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653 |
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|a Microcomputers
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653 |
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|a Artificial intelligence
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653 |
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|a Computer and Information Systems Applications
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653 |
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Human-computer interaction
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653 |
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|a Computers and civilization
|
700 |
1 |
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|a Fradinho Oliveira, Manuel
|e [editor]
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700 |
1 |
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|a Petersen, Sobah
|e [editor]
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700 |
1 |
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|a Baalsrud Hauge, Jannicke
|e [editor]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
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|b Springer
|a Springer eBooks 2005-
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490 |
0 |
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|a Image Processing, Computer Vision, Pattern Recognition, and Graphics
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028 |
5 |
0 |
|a 10.1007/978-3-642-40790-1
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856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-642-40790-1?nosfx=y
|x Verlag
|3 Volltext
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082 |
0 |
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|a 004.16
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520 |
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|a This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters
|