Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
London
Springer London
2013, 2013
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Edition: | 1st ed. 2013 |
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Preface
- Introduction
- Functions
- Limits and Derivatives
- Derivatives and Antiderivatives
- Higher Derivatives
- Partial Derivatives
- Integral Calculus
- Area Under a Graph
- Arc Length
- Surface Area
- Volume
- Vector-Valued Functions
- Conclusion
- Appendices
- Index