Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...

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Bibliographic Details
Main Author: Vince, John
Format: eBook
Language:English
Published: London Springer London 2013, 2013
Edition:1st ed. 2013
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Preface
  • Introduction
  • Functions
  • Limits and Derivatives
  • Derivatives and Antiderivatives
  • Higher Derivatives
  • Partial Derivatives
  • Integral Calculus
  • Area Under a Graph
  • Arc Length
  • Surface Area
  • Volume
  • Vector-Valued Functions
  • Conclusion
  • Appendices
  • Index