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|a 9783642355820
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|a Krishnamurthy, Vikram
|e [editor]
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|a Game Theory for Networks
|h Elektronische Ressource
|b Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers
|c edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen
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|a 1st ed. 2012
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|a Berlin, Heidelberg
|b Springer Berlin Heidelberg
|c 2012, 2012
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|a VIII, 275 p. 68 illus
|b online resource
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|a Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks
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653 |
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|a Computer Communication Networks
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|a Mathematical statistics
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|a Computer science / Mathematics
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|a Electronic commerce
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|a Probability and Statistics in Computer Science
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|a Information Storage and Retrieval
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|a Artificial Intelligence
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|a Electronic data processing / Management
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|a Information storage and retrieval systems
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|a Computer networks
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|a Artificial intelligence
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|a e-Commerce and e-Business
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|a IT Operations
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700 |
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|a Zhao, Qing
|e [editor]
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|a Huang, Minyi
|e [editor]
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|a Wen, Yonggang
|e [editor]
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|a eng
|2 ISO 639-2
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989 |
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|b Springer
|a Springer eBooks 2005-
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|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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|a 10.1007/978-3-642-35582-0
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|u https://doi.org/10.1007/978-3-642-35582-0?nosfx=y
|x Verlag
|3 Volltext
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|a 006.3
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|a This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
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