HCI in Work and Learning, Life and Leisure 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings

Bibliographic Details
Other Authors: Leitner, Gerhard (Editor), Hitz, Martin (Editor), Holzinger, Andreas (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2010, 2010
Edition:1st ed. 2010
Series:Programming and Software Engineering
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • An Experimental Investigation of the Akamai Adaptive Video Streaming
  • A Social Approach to Image Re-targeting Based on an Interactive Game
  • Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches
  • Tutorial
  • iPhone/iPad Human Interface Design
  • Posters
  • On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits
  • Leveraging the Semantic Web for Intelligent and Adaptive Education
  • Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple)
  • Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process
  • Information System User Interface Complexity
  • e-Health and HCI.-Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?
  • Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010)
  • International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010)
  • Following the White Rabbit – A Robot Rabbit as Vocabulary Trainer for Beginners of English
  • Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments
  • Educational Complexity: Centrality of Design and Monitoring of the Experience
  • Designing Usable Educational Material for English Courses Supported by Mobile Devices
  • Enhancing the Learning Experience: Preliminary Framework for User Individual Differences
  • Interactive Multimedia Applications (WIMA)
  • Scene Segmentation in Artistic Archive Documentaries
  • Issues in Designing Novel Applications for Emerging Multimedia Technologies
  • Metadata Aggregation for Personalized Music Playlists
  • Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing
  • Designing for Older People: A Case Study in a Retirement Home
  • Supporting Fellow Humans with Special Needs
  • User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People
  • E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences
  • Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard
  • Teaching and Virtual/Mobile Learning
  • LDS: Computer-Based Lesson Development System for Teaching Computer Science
  • Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned
  • Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios
  • Enhanced and New Methods in HCI Research
  • The XAOS Metric – Understanding Visual Complexity as Measure of Usability
  • Context Information in Guiding Visual Search: The Role ofColor and Orientation
  • Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research
  • Psychological Factors of HCI
  • Mapping the Users’ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods
  • User-Centered Design of Preference Elicitation Interfaces for Decision Support
  • “Same Same but Different” How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers
  • Social Acceptance of Negotiation Support Systems
  • e-Health and HCI
  • Chances of Increasing Youth Health Awareness through Mobile Wellness Applications
  • A Small but Significant Difference – The Role of Gender on Acceptance of Medical Assistive Technologies
  • Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method
  • Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations
  • Enhancing the Quality of Life of Elderly People
  • Potential of e-Travel Assistants to Increase Older Adults’ Mobility
  • Making the Wii at Home: Game Play by Older People in Sheltered Housing