Development of Multimodal Interfaces: Active Listening and Synchrony Second COST 2102 International Training School, Dublin, Ireland, March 23-27, 2009, Revised Selected Papers

This volume brings together, through a peer-revision process, the advanced research results obtained by the European COST Action 2102: Cross-Modal Analysis of Verbal and Nonverbal Communication, primarily discussed for the first time at the Second COST 2102 International Training School on “Developm...

Full description

Bibliographic Details
Other Authors: Esposito, Anna (Editor), Campbell, Nick (Editor), Vogel, Carl (Editor), Hussain, Amir (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2010, 2010
Edition:1st ed. 2010
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 05751nmm a2200493 u 4500
001 EB000384201
003 EBX01000000000000000237253
005 00000000000000.0
007 cr|||||||||||||||||||||
008 130626 ||| eng
020 |a 9783642123979 
100 1 |a Esposito, Anna  |e [editor] 
245 0 0 |a Development of Multimodal Interfaces: Active Listening and Synchrony  |h Elektronische Ressource  |b Second COST 2102 International Training School, Dublin, Ireland, March 23-27, 2009, Revised Selected Papers  |c edited by Anna Esposito, Nick Campbell, Carl Vogel, Amir Hussain, Anton Nijholt 
250 |a 1st ed. 2010 
260 |a Berlin, Heidelberg  |b Springer Berlin Heidelberg  |c 2010, 2010 
300 |a XVII, 446 p. 193 illus  |b online resource 
505 0 |a Spacing and Orientation in Co-present Interaction -- Group Cohesion, Cooperation and Synchrony in a Social Model of Language Evolution -- Pointing Gestures and Synchronous Communication Management -- How an Agent Can Detect and Use Synchrony Parameter of Its Own Interaction with a Human? -- Accessible Speech-Based and Multimodal Media Center Interface for Users with Physical Disabilities -- A Controller-Based Animation System for Synchronizing and Realizing Human-Like Conversational Behaviors -- Generating Simple Conversations -- Media Differences in Communication -- Towards Influencing of the Conversational Agent Mental State in the Task of Active Listening -- Integrating Emotions in the TRIPLE ECA Model -- Manipulating Stress and Cognitive Load in Conversational Interactions with a Multimodal System for Crisis Management Support -- Sentic Computing: Exploitation of Common Sense for the Development of Emotion-Sensitive Systems --  
505 0 |a Face-to-Face Interaction and the KTH Cooking Show -- Affect Listeners: Acquisition of Affective States by Means of Conversational Systems -- Nonverbal Synchrony or Random Coincidence? How to Tell the Difference -- Biometric Database Acquisition Close to “Real World” Conditions -- Optimizing Phonetic Encoding for Viennese Unit Selection Speech Synthesis -- Advances on the Use of the Foreign Language Recognizer -- Challenges in Speech Processing of Slavic Languages (Case Studies in Speech Recognition of Czech and Slovak) -- Multiple Feature Extraction and Hierarchical Classifiers for Emotions Recognition -- Emotional Vocal Expressions Recognition Using the COST 2102 Italian Database of Emotional Speech -- Microintonation Analysis of Emotional Speech -- Speech Emotion Modification Using a Cepstral Vocoder -- Analysis of Emotional Voice Using Electroglottogram-BasedTemporal Measures of Vocal Fold Opening -- Effects of Smiling on Articulation: Lips, Larynx and Acoustics --  
505 0 |a Neural Basis of Emotion Regulation -- Automatic Meeting Participant Role Detection by Dialogue Patterns -- Linguistic and Non-verbal Cues for the Induction of Silent Feedback -- Audiovisual Tools for Phonetic and Articulatory Visualization in Computer-Aided Pronunciation Training -- Gesture Duration and Articulator Velocity in Plosive-Vowel-Transitions -- Stereo Presentation and Binaural Localization in a Memory Game for the Visually Impaired -- Pathological Voice Analysis and Classification Based on Empirical Mode Decomposition -- Disfluencies and the Perspective of Prosodic Fluency -- Subjective Tests and Automatic Sentence Modality Recognition with Recordings of Speech Impaired Children -- The New Italian Audio and Video Emotional Database -- Spoken Dialogue in Virtual Worlds 
653 |a User interfaces (Computer systems) 
653 |a Computers and Society 
653 |a Computer vision 
653 |a Multimedia systems 
653 |a Computer Vision 
653 |a Application software 
653 |a Computer networks  
653 |a Computer Engineering and Networks 
653 |a Computer engineering 
653 |a Computer and Information Systems Applications 
653 |a User Interfaces and Human Computer Interaction 
653 |a Multimedia Information Systems 
653 |a Human-computer interaction 
653 |a Computers and civilization 
700 1 |a Campbell, Nick  |e [editor] 
700 1 |a Vogel, Carl  |e [editor] 
700 1 |a Hussain, Amir  |e [editor] 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
490 0 |a Information Systems and Applications, incl. Internet/Web, and HCI 
028 5 0 |a 10.1007/978-3-642-12397-9 
856 4 0 |u https://doi.org/10.1007/978-3-642-12397-9?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 004.019 
082 0 |a 005.437 
520 |a This volume brings together, through a peer-revision process, the advanced research results obtained by the European COST Action 2102: Cross-Modal Analysis of Verbal and Nonverbal Communication, primarily discussed for the first time at the Second COST 2102 International Training School on “Development of Multimodal Int- faces: Active Listening and Synchrony” held in Dublin, Ireland, March 23–27 2009. The school was sponsored by COST (European Cooperation in the Field of Sci- tific and Technical Research, www.cost.esf.org ) in the domain of Information and Communication Technologies (ICT) for disseminating the advances of the research activities developed within the COST Action 2102: “Cross-Modal Analysis of Verbal and Nonverbal Communication” (cost2102.cs.stir.ac.uk) COST Action 2102 in its third year of life brought together about 60 European and 6 overseas scientific laboratories whose aim is to develop interactive dialogue systems and intelligent virtual avatars graphically embodied in a 2D and/or 3D interactive virtual world, capable of interacting intelligently with the environment, other avatars, and particularly with human users