Technologies for E-Learning and Digital Entertainment Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings

This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a tota...

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Bibliographic Details
Other Authors: Pan, Zhigeng (Editor), Zhang, Xiaopeng (Editor), El Rhalibi, Abdennour (Editor), Woo, Woontack (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2008, 2008
Edition:1st ed. 2008
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • E-Learning Resource Management
  • Knowledge Discovery by Network Visualization
  • Research on Emotional Vocabulary-Driven Personalized Music Retrieval
  • Research on Update Service in Learning Resources Management System
  • On Retrieval of Flash Animations Based on Visual Features
  • The Design of Web-Based Intelligent Item Bank
  • Methods on Educational Resource Development and Application
  • Research on Management of Resource Virtualization Based on Network
  • The F-R Model of Teaching in Chinese Universities
  • An Approach to a Visual Semantic Query for Document Retrieval
  • Modification of Web Content According to the User Requirements
  • Virtual Environments with Content Sharing
  • Interaction in Game and Education
  • Hand Contour Tracking Using Condensation and Partitioned Sampling
  • Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment
  • Designing Engaging Interaction with Contextual Patterns for an Educational Game
  • Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique
  • Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation
  • Vision Based Pose Recognition in Video Game
  • Memotice Board: A Notice Board with Spatio-temporal Memory
  • Mobile Cultural Heritage: The Case Study of Locri
  • Integration of Game and Education
  • Study of Game Scheme for Elementary Historical Education
  • Integration of Game Elements with Role Play in Collaborative Learning — A Case Study of Quasi-GBL in Chinese Higher Education
  • A Case of 3D Educational Game Design and Implementation
  • Mathematical Education Game Based on Augmented Reality
  • Game-Based Learning Scenes Design for IndividualUser in the Ubiquitous Learning Environment
  • Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
  • The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
  • Networked Virtual Marionette Theater
  • Tour into Virtual Environment in the Style of Pencil Drawing
  • Research and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour System
  • Graphics Rendering and Digital Media
  • Terrain Synthesis Based on Microscopic Terrain Feature
  • A Double Domain Based Robust Digital Image Watermarking Scheme
  • ABF Based Face Texturing
  • Tile-Based Interactive Texture Design
  • Efficient Method for Point-Based Rendering on GPUs
  • Efficient Mushroom Cloud Simulation on GPU
  • Geometric Modeling in Games and Virtual Reality
  • Virtual Artistic Paper-Cut
  • ASufficient Condition for Uniform Convergence of Stationary p-Subdivision Scheme
  • Model and Animate Plant Leaf Wilting
  • The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm
  • Reconstruction of Tree Crown Shape from Scanned Data
  • A Survey of Modeling and Rendering Trees
  • Game Design and Development
  • Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study
  • The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
  • EFM: A Model for Educational Game Design
  • Towards Generalised Accessibility of Computer Games
  • Designing Narratology-Based Educational Games with Non-players
  • Interactive Game Development with a Projector-Camera System
  • Animated Impostors Manipulation for Real-Time Display in Games Design
  • Virtual Characters, Animation and Navigation
  • Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  • Analysis of Role Behavior in Collaborative Network Learning
  • Survey on Real-Time Crowds Simulation
  • TS-Animation: A Track-Based Sketching Animation System
  • Dynamic Axial Curve –Pair Based Deformation
  • 3D Freehand Canvas
  • Sparse Key Points Controlled Animation for Individual Face Model
  • E-Learning Platforms and Tools
  • WRITE: Writing Revision Instrument for Teaching English
  • u-Teacher: Ubiquitous Learning Approach
  • A Model for Knowledge Innovation in Online Learning Community
  • The Design of Software Architecture for E-Learning Platforms
  • An Educational Component-Based Digital TV Middleware for the Brazilian’s System
  • Designing and Developing Process-Oriented Network Courseware: IMS Learning Design Approach
  • Design and Implementation of Game-Based Learning Environment for Scientific Inquiry
  • Research and Implementation of Web-Based E-Learning Course Auto-generating Platform
  • E-Learning System for Education
  • A Humanized Mandarin e-Learning System Based on Pervasive Computing
  • An Interactive Simulator for Information Communication Models
  • iThaiSTAR – A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances
  • The Study on Visualization Systems for Computer-Supported Collaborative Learning
  • Computer-Assisted Paper Wrapping with Visualization
  • Hangeul Learning System
  • An Ajax-Based Terminology System for E-Learning 2.0
  • Idea and Practice for Paperless Education
  • SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices
  • Application of E-Learning Systems
  • An Examination of Students’ Perception of Blended E-Learning in Chinese Higher Education
  • Research and Application of Learning Activity Management System in College and University E-Learning
  • Motivate the Learners to Practice English through Playing with Chatbot CSIEC
  • A Strategy for Selecting Super-Peer in P2P and Grid Based Hybrid System
  • Personal Knowledge Management in E-Learning Era
  • Teaching Machine Learning to Design Students
  • A Survey on Use of “New Perspective English Learning System” among UniversityStudents—Case Study on Jiangxi Normal University
  • Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks
  • Creating Boundary Curves of Point-Set Models in Interactive Environment
  • Rational Biquartic Interpolating Surface Based on Function Values
  • 3D Modelling for Metamorphosis for Animation