Game of Life Cellular Automata

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exact...

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Bibliographic Details
Other Authors: Adamatzky, Andrew (Editor)
Format: eBook
Language:English
Published: London Springer London 2010, 2010
Edition:1st ed. 2010
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • to Cellular Automata and Conway’s Game of Life
  • Historical
  • Conway’s Game of Life: Early Personal Recollections
  • Conway’s Life
  • Life’s Still Lifes
  • A Zoo of Life Forms
  • Classical topics
  • Growth and Decay in Life-Like Cellular Automata
  • The B36/S125 “2x2” Life-Like Cellular Automaton
  • Object Synthesis in Conway’s Game of Life and Other Cellular Automata
  • Gliders and Glider Guns Discovery in Cellular Automata
  • Constraint Programming to Solve Maximal Density Still Life
  • Asynchronous, Continuous and Memory-Enriched Automata
  • Larger than Life’s Extremes: Rigorous Results for Simplified Rules and Speculation on the Phase Boundaries
  • RealLife
  • Variations on the Game of Life
  • Does Life Resist Asynchrony?
  • LIFE with Short-Term Memory
  • Localization Dynamics in a Binary Two-Dimensional Cellular Automaton: The Diffusion Rule
  • Non-Orthogonal Lattices
  • The Game of Life in Non-square Environments
  • The Game of Life Rules on Penrose Tilings: Still Life and Oscillators
  • A Spherical XOR Gate Implemented in the Game of Life
  • Complexity
  • Emergent Complexity in Conway’s Game of Life
  • Macroscopic Spatial Complexity of the Game of Life Cellular Automaton: A Simple Data Analysis
  • Physics
  • The Enlightened Game of Life
  • Towards a Quantum Game of Life
  • Music
  • Game of Life Music
  • Computation
  • Universal Computation and Construction in GoL Cellular Automata
  • A Simple Universal Turing Machine for the Game of Life Turing Machine
  • Computation with Competing Patterns in Life-Like Automaton