(Re)Searching the Digital Bauhaus
Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivit...
Other Authors: | , , |
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Format: | eBook |
Language: | English |
Published: |
London
Springer London
2009, 2009
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Edition: | 1st ed. 2009 |
Series: | Human–Computer Interaction Series
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Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Introduction: (Re-)Programming Interaction Design
- From Utopia 1981 to Utopia 2008
- HCI and Design: Uncomfortable Bedfellows?
- Constructing Utopia(s) in Situ: Daring to be Different
- Tradition and Transcendence
- Designing From Somewhere: A Located, Relational and Transformational View of Design
- On Participation and Service Innovation
- The Phenomenological Stance of the Designer
- Designing for Homo Ludens, Still
- Gaming Literacy: Game Design as a Model for Literacy in the 21st Century
- Distruptions
- On a Scale Between Art and Design : On the Aesthetics of Function From the Bauhaus Until Today
- Appropriating Digital Environments - (re-)Constructing the Physical Through the Digital
- Designed Animism
- In Search of a Critical Stance
- A Science of the Possible: A New Practice in the Spirit of Bauhaus
- Work, Design, Computers, Artifacts
- The Everyday Poetics of a Digital Bauhaus.