(Re)Searching the Digital Bauhaus

Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivit...

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Bibliographic Details
Other Authors: Binder, Thomas (Editor), Löwgren, Jonas (Editor), Malmborg, Lone (Editor)
Format: eBook
Language:English
Published: London Springer London 2009, 2009
Edition:1st ed. 2009
Series:Human–Computer Interaction Series
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Introduction: (Re-)Programming Interaction Design
  • From Utopia 1981 to Utopia 2008
  • HCI and Design: Uncomfortable Bedfellows?
  • Constructing Utopia(s) in Situ: Daring to be Different
  • Tradition and Transcendence
  • Designing From Somewhere: A Located, Relational and Transformational View of Design
  • On Participation and Service Innovation
  • The Phenomenological Stance of the Designer
  • Designing for Homo Ludens, Still
  • Gaming Literacy: Game Design as a Model for Literacy in the 21st Century
  • Distruptions
  • On a Scale Between Art and Design : On the Aesthetics of Function From the Bauhaus Until Today
  • Appropriating Digital Environments - (re-)Constructing the Physical Through the Digital
  • Designed Animism
  • In Search of a Critical Stance
  • A Science of the Possible: A New Practice in the Spirit of Bauhaus
  • Work, Design, Computers, Artifacts
  • The Everyday Poetics of a Digital Bauhaus.