Mathematics for Computer Graphics

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new...

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Bibliographic Details
Main Author: Vince, John
Format: eBook
Language:English
Published: London Springer London 2006, 2006
Edition:2nd ed. 2006
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Mathematics
  • Numbers
  • Algebra
  • Trigonometry
  • Cartesian Coordinates
  • Vectors
  • Transformation
  • Interpolation
  • Curves and Patches
  • Analytic Geometry
  • Barycentric Coordinates
  • Worked Examples
  • Conclusion