Mathematics for Computer Graphics
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new...
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Format: | eBook |
Language: | English |
Published: |
London
Springer London
2006, 2006
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Edition: | 2nd ed. 2006 |
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Mathematics
- Numbers
- Algebra
- Trigonometry
- Cartesian Coordinates
- Vectors
- Transformation
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Worked Examples
- Conclusion