Geometry for Computer Graphics Formulae, Examples and Proofs
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
London
Springer London
2005, 2005
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Edition: | 1st ed. 2005 |
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- From the contents: Geometry
- Lines, angles and trigonometry
- Circe
- Triangle
- Quadrilaterals
- Polygon
- Three-dimensional objects
- Coordinate systems
- Vectors
- Quaternions
- Transformations
- 2D Straight line
- Lines and circles
- Second degree curves
- 3D Straight line
- The plane
- Line, plane and sphere
- 3D Triangle
- Parametric curves and patches
- Second-degree surfaces in standard form
- Examples
- Trigonometry
- Circe
- Triangle
- Quadrilateral
- Polygon
- Three-dimensional objects
- Coordinate systems
- Vectors
- Quaternions
- Transformations
- 2D Straight line
- Lines and a circle
- Second degree curves
- 3D Straight line
- The plane
- Line, plane and sphere
- 3D Triangle
- Parametric curves and patches
- Second-degree surfaces in standard form
- Proofs
- Glossary