Multiple Perspectives on Problem Solving and Learning in the Digital Age

Multiple Perspectives on Problem-Solving and Learning in the Digital Age Dirk Ifenthaler, Kinshuk, Pedro Isaias, Demetrios G. Sampson, J. Michael Spector, editors Have computers made problem-solving easier? The answer is a resounding yes and no: while we can access more information and increasingly...

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Bibliographic Details
Other Authors: Ifenthaler, Dirk (Editor), Spector, J. Michael (Editor), Kinshuk (Editor), Isaias, Pedro (Editor)
Format: eBook
Language:English
Published: New York, NY Springer New York 2011, 2011
Edition:1st ed. 2011
Subjects:
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Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Investigating an online museum’s information system
  • A framework for matching aims, processes, learner expertise and technologies
  • Web-based learning objects in school education
  • A monitoring and experience sharing tool.– Constructing a knowledge base according to a text comprehension model
  • First-person education and the nature of knowing, understanding, and affect
  • Socio-cognitive regulation strategies in cooperative learning tasks in virtual contexts
  • Collaborative cognitive tools for shared representations
  • Automating the measurement of critical thinking for individuals particIpating in discussion forums
  • Alternative assessment strategies for complex problem solving in game-based learning environments
  • Concept map based intelligent knowledge assessment system: experience of development and practical use
  • Technologies to support the assessment of complex learning in capstone units: Two case studies
  • Text-guided automated self
  • Comparing the impact of electronic performance support and web-based training
  • Moving beyond teaching and learning into a human development paradigm
  • Leaders for the 21st century: Preparation, experiences, and roles in technology implementation
  • Pedagogy and content knowledge based podcasting project for preservice teachers
  • Simulation game as a learning experience: An analysis of learning style and attitude
  • Implementation of an online social annotation tool in a college english course
  • Self-direction indicators for evaluating the design-based elearning course with social software
  • Employing virtual collaborative exchanges to expand global awareness
  • Ideas and concepts of ViCaDiS – A virtual learning environment for digital students