Design and Use of Serious Games

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of se...

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Bibliographic Details
Other Authors: Kankaanranta, Marja Helena (Editor), Neittaanmäki, Pekka (Editor)
Format: eBook
Language:English
Published: Dordrecht Springer Netherlands 2009, 2009
Edition:1st ed. 2009
Series:Intelligent Systems, Control and Automation: Science and Engineering
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Game Production
  • Three Approaches Towards Teaching Game Production
  • Design and Architecture of Sidh – a Cave Based Firefighter Training Game
  • Human-Centred Design and Exercise Games
  • Children's Involvement in the Design of Game-Based Learning Environments
  • Learning
  • Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
  • Competence Complexity and Obvious Learning
  • The Attitudes of Finnish School Teachers Towards Commercial Educational Games
  • Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
  • Social Perspective
  • Let's Play Together with the Camera of Your Mobile Device
  • AnimalClass: Social Networks in Gaming
  • Multiplayer Interface for a Computer-Augmented Learning Game
  • Technical Applications
  • RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue
  • VIPROSA – Game-like Tool for Visual Process Simulation and Analysis