Avatars at Work and Play Collaboration and Interaction in Shared Virtual Environments

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user...

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Bibliographic Details
Other Authors: Schroeder, Ralph (Editor), Axelsson, Ann-Sofie (Editor)
Format: eBook
Language:English
Published: Dordrecht Springer Netherlands 2006, 2006
Edition:1st ed. 2006
Series:Computer Supported Cooperative Work
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Transformed Social Interaction: Exploring the Digital Plasticity of Avatars
  • Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars
  • Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds
  • Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Design Frameworks
  • Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments
  • The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users
  • The Good Inequality: Supporting Group-Work in Shared Virtual Environments
  • Consequences of Playing Violent Video Games in Immersive Virtual Environments
  • The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage
  • Questing for Knowledge—Virtual Worlds as Dynamic Processes of Social Interaction
  • Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments
  • Digital Dystopia: Player Control and Strategic Innovation in the Sims Online