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|a 9783319694870
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|a Chang, Jian
|e [editor]
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|a Next Generation Computer Animation Techniques
|h Elektronische Ressource
|b Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
|c edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang
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|a 1st ed. 2017
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|a Cham
|b Springer International Publishing
|c 2017, 2017
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|a VIII, 249 p. 148 illus
|b online resource
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|a Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications
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653 |
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|a User interfaces (Computer systems)
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653 |
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|a Computer graphics
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653 |
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|a Personal Computing
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653 |
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|a Education / Data processing
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653 |
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|a Computer Graphics
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653 |
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|a Multimedia systems
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653 |
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|a Computers and Education
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653 |
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|a Application software
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653 |
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|a Microcomputers
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653 |
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|a Computer and Information Systems Applications
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653 |
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Multimedia Information Systems
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653 |
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|a Human-computer interaction
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700 |
1 |
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|a Zhang, Jian Jun
|e [editor]
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700 |
1 |
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|a Magnenat Thalmann, Nadia
|e [editor]
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700 |
1 |
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|a Hu, Shi-Min
|e [editor]
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0 |
7 |
|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Image Processing, Computer Vision, Pattern Recognition, and Graphics
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|a 10.1007/978-3-319-69487-0
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|u https://doi.org/10.1007/978-3-319-69487-0?nosfx=y
|x Verlag
|3 Volltext
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|a 004.16
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|a This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications
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