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61
The videogame industry does not exist : why we should think beyond commercial game production
by
Keogh, Brendan
Published 2023
The MIT Press
Subjects:
“
...
Video
games
industry...
”
Call Number:
HD9993.E452
Read Now
62
Fantastic Minecraft structural designs, farms, and furnishings : dig into Minecraft with this (parent-approved) guide
by
Clark, James H.
Published 2014
Peachpit Press
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.M535
Read Now
63
The Minecraft guide for parents : down-to-earth advice for parents of children playing Minecraft
by
Dusmann, Cori
Published 2014
Peachpit Press
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1463
Read Now
64
A Minecraft mini-encyclopedia : dig into Minecraft with this (parent-approved) guide
by
Dusmann, Cori
Published 2014
Peachpit Press
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.M535
Read Now
65
Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language
by
Cossu, Sebastiano M.
Published 2019
Apress L.P.
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
66
How to make a game : go from idea to publication avoiding the common pitfalls along the way
by
Fahme, Minhaz-Us-Salakeen
,
Khan, Tanimul Haque
Published 2021
Apress
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
GV1469.3
Read Now
67
On the road to more holistic player understanding
by
Kerr, Wesley
Published 2019
Data Science Salon
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
68
Retro gaming hacks : tips & tools for playing the classics
by
Kohler, Chris
Published 2005
O'Reilly
Subjects:
“
...
Video
games
/ fast / (OCoLC)fst01166421...
”
Call Number:
GV1469.3
Read Now
69
Tomb Raider, o Il destino delle passioni : per una sociologia del videogioco
by
Carzo, Domenico
Published 2002
Guerini e associati
Subjects:
“
...
Video
games
/ Social aspects...
”
Read Now
70
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
by
Loguidice, Bill
Published 2009
Focal Press/Elsevier
Subjects:
“
...
Video
games
/ History...
”
Call Number:
GV1469.3
Read Now
71
Beginning game development with Godot : learn to create and publish your first 2D platform game
by
Dhule, Maithili
Published 2022
Apress
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
72
Secrets of the PlayStation Portable
by
Durham, Joel
Published 2006
Peachpit Press
Subjects:
“
...
Video
games
/ Equipment and supplies / Design and construction / fast...
”
Call Number:
QA76.76.C672
Read Now
73
Clockwork game design
by
Burgun, Keith
Published 2015
Focal Press
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
74
Fundamentals of puzzle and casual game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
75
Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity
by
Watkins, Ryan
Published 2016
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
GV1469.3
Read Now
76
Level up! : the guide to great video game design
by
Rogers, Scott
Published 2014
John Wiley & Sons
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
77
Making great games : an insider's guide to designing and developing the world's greatest video games
by
Wyman, Michael Thornton
Published 2011
Focal Press
Subjects:
“
...
Video
games
/ Design / Case studies...
”
Call Number:
GV1469.34.A97
Read Now
78
The ultimate player's guide to Skylanders SuperChargers : (unofficial guide)
by
Camille, Hayley
Published 2016
Que
Subjects:
“
...Skylanders, superchargers (
Video
game
) / fast...
”
Call Number:
GV1469.35.S55
Read Now
79
Atari to Zelda : Japan's video games in global contexts
by
Consalvo, Mia
Published 2016
MIT Press
Subjects:
“
...
Video
games
industry / Japan...
”
Call Number:
GV1469.3
Read Now
80
Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design
by
Manning, Jon
Published 2017
O'Reilly
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
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