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1
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ...: Visualizing Audio in Games -- Analyzing audio with Fast Fourier Transform (FFT) windows -- Audio spectrum...

2
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...Machine generated contents note: 1. Thinking Like a Designer -- You Are a Game Designer -- Bartok...

3
Published 2024
Springer Nature Switzerland
Table of Contents: ...A Survey on Human Computer Interaction Gaming Application using Open CV -- Some novel fixed point...

4
Published 2022
Springer International Publishing
Table of Contents: ... modeling and reconstruction of drones’ Trajectories -- How to Search and Contextualize Scenes inside Videos...

5
Published 2022
Springer Nature Switzerland
Table of Contents: ... Generated Textures for Video Games using a CycleGAN -- Vibration Analysis of an Industrial Motor...

6
Published 2023
Springer Nature Switzerland
Table of Contents: ... -- The UCD Sprint: Bringing Users Along to Sprint -- Industrial Experiences -- How to Bring Diversity...

7
Published 2020
Springer International Publishing
Table of Contents: ... Outdoor Detection via Multimodal Sensor Data Fusion on Smartphones -- A low-cost video-based solution...

8
Published 2019
Springer International Publishing
Table of Contents: ... Procedures in a Real World Dataset by Using Deep-Learning Approaches -- Developing a General Video Game AI...

9
Published 2023
Springer Nature Switzerland
Table of Contents: ... -- Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC...

10
Published 2022
Springer International Publishing
Table of Contents: ... and Innovating -- The Importance of Language and Communication Skills in the IT Industry in Bosnia...

11
Published 2023
Springer Nature Switzerland
Table of Contents: ... Technologies -- A Critique of Using Contextual Integrity to (Re)consider Privacy in HCI -- Audience Video Game...

12
Published 2021
Springer International Publishing
Table of Contents: ... of Things -- Assessment of Video Games Players and Teams Behaviour via Sensing and Heterogeneous Data...

13
Published 2007
Springer Berlin Heidelberg
Table of Contents: ...Suitability of Edge Segment Based Moving Object Detection for Real Time Video Surveillance...

14
Published 2014
Springer International Publishing
Table of Contents: ... Random Fields -- Part I -- Categorization of Sports Video Shots and Scenes in TV Sports News Based...

15
Published 2014
Springer International Publishing
Table of Contents: ... Random Fields -- Part I -- Categorization of Sports Video Shots and Scenes in TV Sports News Based...

16
Published 2023
Springer Nature Switzerland
Table of Contents: ... to achieve Digital Maturity -- Can Process Mining Detect Video Game Addiction Through Player’s Character...

17
Published 2018
Springer International Publishing
Table of Contents: ...Making Industrial Robots Smarter with Adaptive Reasoning and Autonomous Thinking for Real-Time...

18
by Scott, David Meerman
Published 2016
John Wiley & Sons
Table of Contents: ...Machine generated contents note: The Time Is NOW -- Living in the Past: The Old School of Sales...