1
by Goodwill, James, Matlock, Wesley
Published 2017
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ...PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First...

2
by James, Derek
Published 2013
Wiley
Table of Contents: ...Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first...

3
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
by Stemkoski, Lee
Published 2019
Apress
Subjects: ...Video games / Development...

5
by Stagner, Alan R.
Published 2013
Packt Pub.
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

6
by Doran, John P.
Published 2015
Packt Publishing
Subjects: ...Video games / Design / fast...

7
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... to the Game -- Adding an Impulse Counter to the Game -- Adding Simple Sounds to the Game -- Summary -- Chapter...

8
by Horton, John, Portales, Raul
Published 2016
Packt Publishing
Subjects: ...Video games / Development...

9
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by Nardone, Massimo, Silva, Vladimir
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ...At a Glance; Introduction; Chapter 1: Welcome to Android Gaming; Setting Up Your Machine; Download...

11
by De Byl, Penny
Published 2019
CRC Press
Table of Contents: ...The art of programming mechanics -- Real-world mechanics -- Animation mechanics -- Game rules...

12
by Williams, James L.
Published 2012
Addison-Wesley Professional
Table of Contents: ...Introducing HTML -- Setting up your development environment -- Leaving JavaScript -- How games work...

13
by Engelbrecht, Dylan
Published 2022
Apress
Subjects: ...Video games / Design...

14
by Butterfield-Addison, Paris, Manning, Jon, Nugent, Tim
Published 2019
O'Reilly Media
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

15
by Nelson, Shawn
Published 2015
New Riders
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

16
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

17
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ... string properties from GameObjects; Update, coroutines, and InvokeRepeating; Consider caching Transform...

18
by David, Matthew
Published 2011
Focal Press
Table of Contents: ...Getting started with game development -- Making it easier to write code with libraries -- Using...

19
by Manning, Jon
Published 2016
O'Reilly
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

20
by Radev, Tihomir
Published 2023
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...