Search alternatives:
video names » video frames, video gamers, video normes
games » james

81
by Payne, Matthew Thomas
Published 2016
New York University Press
...Explores the culture that made military shooter video games popular, and key in understanding...

82
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...

83
by Malankar, Nikhil
Published 2017
Packt Publishing
Table of Contents: ... -- Package names -- Layouts -- Android Manifest file -- Summary -- Chapter 2: Getting Familiar with Android...

84
by DiMarzio, J. F.
Published 2015
Apress
Table of Contents: ... Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images...

85
by Thorn, Alan
Published 2019
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

86
by Assaf, Eyal
Published 2016
CRC Press
Table of Contents: .... 8. Game on!...

87
by Wiebe, Robert
Published 2013
Infinite Skills
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

88
by Goldstone, Will
Published 2011
Packt Pub.
Table of Contents: ... detection; Essential Unity concepts; The Unity way--an example; Assets; Scenes; GameObjects; Components...

89
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ... -- Finishing the game -- Troubleshooting...

90
by Buttfield-Addison, Paris, Manning, Jon, Nugent, Tim
Published 2023
O'Reilly Media, Incorporated
Table of Contents: ...'s (or Game Object's) Life -- Problem -- Solution -- Discussion -- 2.3 Creating Frame Rate-Independent...

91
by Ahearn, Luke
Published 2016
CRC Press, Taylor & Francis Group
Table of Contents: ..., high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders...

92
by Creighton, Ryan Henson
Published 2013
Packt Pub.
Subjects: ...Video games / Development...

93
by Rogers, Scott
Published 2012
Wiley
Table of Contents: ...Hardware wars -- Developer interview 1. Paul O'Connor -- Clown-on-a-unicycle -- Game design...

94
by Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents: ... the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos...

95
by Plowman, Justin
Published 2016
Packt Publishing
Table of Contents: ... 3: It's Time to Customize! -- Getting started making game assets -- Using the basic tools of polygon...

96
by Shekar, Siddharth, Haney, Stephen
Published 2018
Packt Publishing Ltd
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

97
by Moore, Richard J.
Published 2011
Packt Pub.
Table of Contents: ... -- naming your map; Time for action -- adding a player start; Time for action -- play in editor; Time...

98
by Doran, John P.
Published 2017
Packt Publishing
Table of Contents: ... -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Building Your Game -- Chapter overview -- Your...

99
by Thorn, Alan
Published 2016
Focal Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

100
by Jordan, Lucas L.
Published 2012
Apress
Subjects: ...GAMES / Video & Electronic / bisacsh...