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21
by Nardone, Massimo, Silva, Vladimir
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ...At a Glance; Introduction; Chapter 1: Welcome to Android Gaming; Setting Up Your Machine; Download...

22
by Carter, Chad
Published 2009
Sams Pub.
Subjects: ...Video games / Programming / fast...

23
by Dickinson, Chris
Published 2017
Packt Publishing
Subjects: ...Video games / Programming / fast...

24
by Thorn, Alan
Published 2014
Focal Press
Table of Contents: ... and game objects -- ch. 4. Terrain and audio -- ch. 5. Lighting and lightmapping -- ch. 6. Particle systems...

25
by Semchenko, Anton
Published 2019
Packt Publishing
Subjects: ...Video games / Programming / fast...

26
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / fast...

27
by Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents: ... in video games; Workflow for animations; Animations clips and the Animator component; Creating Animation...

28
by Stemkoski, Lee
Published 2019
Apress
Subjects: ...Video games / Design / fast / (OCoLC)fst01166425...

29
by Manning, Jon
Published 2016
O'Reilly
Subjects: ...Video games / Programming / fast...

30
by Radev, Tihomir
Published 2023
Apress
Subjects: ...Video games / Programming / fast...

31
by Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents: ... -- Naming things properly -- Wrapping up -- Exploring glTF and other export formats -- Comparing gITF...

32
by Wiebe, Robert
Published 2015
O'Reilly Media
Subjects: ...Video games / Programming / fast...

33
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Subjects: ...Video games / Programming / fast...

34
by Reed, Aaron
Published 2008
O'Reilly Media
Subjects: ...Video games / Programming / fast...

35
by David, Matthew
Published 2011
Focal Press
Table of Contents: ...Getting started with game development -- Making it easier to write code with libraries -- Using...

36
by Buttfield-Addison, Paris
Published 2015
O'Reilly Media
Subjects: ...Video games / Programming / fast...

37
by Lavieri, Edward D.
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / fast...

38
by Madsen, Robert, Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents: ...; The OpenGL coordinate system; Making your point; Understanding the code; Running the program; Stretching your...

39
by Horton, John
Published 2016
Packt Publishing
Table of Contents: ... Programming, Classes, and SFML Views -- Planning and starting the Zombie Arena game -- Creating a project from...

40
by Aversa, Davide, Dickinson, Chris
Published 2019
Packt Publishing
Subjects: ...Video games / Programming / fast...