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141
REALIZING 3D ANIMATION IN BLENDER : master the fundamentals of 3d animation in Blender, from keyframing to character movement
by
Brubaker, Sam
Published 2022
Packt Publishing Ltd.
Table of Contents:
“
... -- Chapter 5: Rendering an Animation -- Technical requirements -- Setting up the
camera
-- Adding a
camera
...
”
Call Number:
TR897.7
Read Now
142
Ultima and Worldbuilding in the Computer Role-Playing
Game
by
Kocurek, Carly
Published 2024
Amherst College Press
Subjects:
“
...Hobbies, quizzes &
games
/ bicssc...
”
Read Now
143
Roll! : shooting TV news : views from behind the lens
by
Underwood, Rich
Published 2007
Focal Press
Table of Contents:
“
... and Equipment; The Language of Lenses; Stephen Hooker,
Camera
Techniques for Spot News; Christian Parkinson...
”
Call Number:
TR882.5
Read Now
144
CompTIA CySA+ (CS0-003)
by
Lowrie, Daniel
Published 2023
Packt Publishing
Subjects:
“
...
Vidéo
en continu...
”
Call Number:
QA76.9.A25
Read Now
145
Evaluating User Experience in
Games
: Concepts and Methods
Published 2010
Springer London
Table of Contents:
“
... for Inexperienced
Gamers
: GAP –
Game
Approachability Principles -- Digital
Games
, the Aftermath: Qualitative...
”
Read Now
146
Game
User Experience Evaluation
Published 2015
Springer International Publishing
Table of Contents:
“
...User Experience Evaluation Methods in the
Games
Development Life Cycle --
Video
Game
Development...
”
Read Now
147
Encyclopedia of Computer Graphics and
Games
Published 2024
Springer International Publishing
Table of Contents:
“
...Computer Graphics,
Video
Games
, and Gamification Impacting -- (Re)Habilitation, Healthcare...
”
Read Now
148
Online
Game
Pioneers at Work
by
Ramsay, Morgan
Published 2015
Apress
Subjects:
“
...Computer
games
—Programming...
”
Read Now
149
Digital
Games
and Mathematics Learning : Potential, Promises and Pitfalls
Published 2015
Springer Netherlands
Table of Contents:
“
...1. Digital
Games
and Learning: What’s New Is Already Old? Tom Lowrie and Robyn Jorgensen...
”
Read Now
150
Gaming
, Simulation and Innovations: Challenges and Opportunities...
Published 2022
Springer International Publishing
Table of Contents:
“
...
Game
Design and Facilitation -- Bring Joy to
Gamers
: Adding Renewable Energy Alternative through...
”
Read Now
151
Beginning Android C++
Game
Development
by
Sutherland, Bruce
Published 2013
Apress
Subjects:
“
...Computer
games
/ Programming...
”
Read Now
152
Beginning
Game
Development with Python and Pygame : From Novice to Professional
by
McGugan, Will
Published 2007
Apress
Table of Contents:
“
... the Third Dimension -- Making Things Go Boom -- Lights,
Camera
, Action! -- Setting the Scene with OpenGL....
”
Read Now
153
Engaging virtual meetings : openers, games, and activities for communication, morale, and trust
by
Chen, John
Published 2021
Wiley
Table of Contents:
“
...,
games
, and activities for communication, morale, and trust. Openers -- Activities for communication...
”
Call Number:
HF5734.7
Read Now
154
Interactivity,
Game
Creation, Design, Learning, and Innovation...
Published 2017
Springer International Publishing
Table of Contents:
“
...
Camera
Velocity in 3D Racing
Games
by Changing
Camera
Attributes -- Assessment of Stand-Alone Displays...
”
Read Now
155
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
by
Lopez-Fernandez, Olatz
Published 2021
MDPI - Multidisciplinary Digital Publishing Institute
Subjects:
“
...
video
games
...
”
Read Now
156
How to cheat in Maya 2012 : tools and techniques for character animation
by
Luhta, Eric
Published 2012
Focal Press
Table of Contents:
“
... and Follow Through Squash and Stretch Staging (
Cameras
) Arcs Timing Ease In/Ease Out Chapter 2 -- Splines All...
”
Call Number:
TR897.7
Read Now
157
Learn modern OpenGL programming
Published 2019
Packt Publishing
“
... set up a virtual
camera
using keyboard and mouse inputs to enable you to move around in the scene...
”
Call Number:
T385
Read Now
158
Mastering Autodesk Maya 2011
by
Keller, Eric
Published 2010
Wiley Technology Pub.
Table of Contents:
“
...Working in Maya -- Virtual filmmaking with Maya
cameras
-- NURBS modeling in Maya -- Polygon...
”
Call Number:
TR897.7
Read Now
159
AdvancED Actionscript 3.0 Animation
by
Peters, Keith
Published 2009
Friends of ED
Table of Contents:
“
... -- Alternate Input: The
Camera
and Microphone -- Advanced Physics: Numerical Integration -- 3D In Flash 10...
”
Call Number:
TR897.7
Read Now
160
The complete guide to Blender graphics : computer modeling and animation
by
Blain, John M.
Published 2012
CRC Press
Table of Contents:
“
... simulation -- 18. Nodes -- 19. The Blender
game
engine -- 20.
Video
sequence editing...
”
Call Number:
TR897.7
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