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video game » video games

1
by Ramsay, Morgan
Published 2012
Apress
Subjects: ...Video games industry / fast...

2
Published 2024
Palgrave Macmillan
Table of Contents: ... Industry: The Practice of Domestic Games as Evidence” (Jian Deng, PhD, postdoc researcher, Peking...

3
by Calleja, Gordon
Published 2011
MIT Press
Subjects: ...Video gamers / Psychology...

4
by Edery, David
Published 2009
FT Press
Table of Contents: ...pt. I: Introduction. An introduction to games, and why they matter -- pt. II: Games and customers...

5
by Ramsay, Morgan
Published 2012
Apress
Subjects: ...Computer games / Programming...

6
by Carless, Simon
Published 2004
O'Reilly
Table of Contents: ...Playing classic games -- Playing portably -- Playing well with others -- Playing with hardware...

7
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ...: Visualizing Audio in Games -- Analyzing audio with Fast Fourier Transform (FFT) windows -- Audio spectrum...

8
by Finska, Nikolina
Published 2023
Packt Publishing Ltd.
Table of Contents: ...Table of ContentsSetting the Stage -- Introduction to QA for Modern GamesAll Engines Go...

9
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ... string properties from GameObjects; Update, coroutines, and InvokeRepeating; Consider caching Transform...

10
by Torres-Toukoumidis, Angel
Published 2022
Taylor & Francis
Subjects: ...communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games...

11
by Kocurek, Carly A., Payne, Matthew Thomas
Published 2024
Amherst College Press
Subjects: ...Video games / Design...

12
by Stringfield, Jonathan
Published 2022
Ascent Audio
Subjects: ...Video games industry / fast...

13
by Stringfield, Jonathan
Published 2022
John Wiley & Sons, Inc.
Subjects: ...Video games industry / fast...

14
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...

15
Published 2016
Springer International Publishing
Table of Contents: ...Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach -- Why Games Are Fun...

16
by Ramsay, Morgan
Published 2015
Apress
Subjects: ...Computer industry...

17
Published 2010
Springer London
Table of Contents: ... for Inexperienced Gamers: GAP – Game Approachability Principles -- Digital Games, the Aftermath: Qualitative...

18
Published 2015
Springer International Publishing
Table of Contents: ...User Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development...

19
Published 2024
Springer International Publishing
Table of Contents: ... -- 3D Puzzle Games in Extended Reality Environments -- Academic and Video Game Industry “Divide...

20
by Kocurek, Carly
Published 2024
Amherst College Press
Subjects: ...Hobbies, quizzes & games / bicssc...