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1
by De Byl, Penny
Published 2012
Focal Press
Table of Contents: ... mechanics -- ch. 4. Game rules and mechanics -- ch. 5. Character mechanics -- ch. 6. Player mechanics -- ch...

2
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ...: Visualizing Audio in Games -- Analyzing audio with Fast Fourier Transform (FFT) windows -- Audio spectrum...

3
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...Machine generated contents note: 1. Thinking Like a Designer -- You Are a Game Designer -- Bartok...

4
by Boluk, Stephanie, LeMieux, Patrick
Published 2017
University of Minnesota Press
Table of Contents: ... Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis; Metagame 2: Memento Mortem Mortis; 3 Blind...

5
by Nagle, Dan
Published 2014
CRC Press, Taylor & Francis Group
Table of Contents: ... -- Part I: HTML5 Game Development -- Chapter 1: Introduction to HTML5 -- Chapter 2: HTML5 Development...

6
by Ulin, Jeff
Published 2013
Focal Press
Table of Contents: ... -- 8. Ancillary Revenues: Merchandising, Video Games, Hotels, Pay-Per-View and Transactional VOD Roots...

7
Published 2015
OECD Publishing
... notes that industry self-regulation (ISR) can play an important role in addressing consumer issues...

8
Published 2021
Springer International Publishing
Table of Contents: ...Video game development processes that generate engagement in the players -- Collaborative game...

9
Published 2019
Springer International Publishing
Table of Contents: ... Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User...

10
Published 2012
Springer Netherlands
Table of Contents: ...: Video Game Literacy in the Classroom -- 41 Johannes Fromme: Digital Games and Media Education...

11
Published 2024
Springer Nature Switzerland
Table of Contents: ... with Hyperspectral and LIDAR Data.-Games -- Hearing sounds through different ears: a video gamecase study -- A Review...

12
Published 2024
Springer Nature Switzerland
Table of Contents: ... Management in the Age of AI -- Experimentation in Early-Stage Video Game Startups: Practices and Challenges...

13
Published 2022
Springer Nature Switzerland
Table of Contents: ... Experience -- Online and Adaptive Learning -- Comparing the Effectiveness of Instructor-led versus Video...

14
Published 2022
Springer International Publishing
Table of Contents: ...Industrial Applications -- Health Informatics -- Optimization -- Video and Image Processing...

15
Published 2019
Springer International Publishing
Table of Contents: ... Analysis in a Node Where Exist a Deformed Regime -- Human Upper Limb Motions Video Analysis Used...

16
by Lanier, Lee
Published 2018
Routledge, Taylor & Francis Group
Table of Contents: ... -- Naturalistic Lighting -- Stylistic Lighting -- Sidebar: A Note on Video Games and Stop Motion Animation...

17
Published 2004
Springer Berlin Heidelberg
Table of Contents: ..., Virtual, and Mixed Reality -- Computer Games -- Human Factors of Games -- Intelligent Games -- Mobile...

18
Published 2023
Springer Nature Singapore
Table of Contents: ... on the Identification of Software Birthmarks for Software Protection -- The Mayan Culture Video Game – “La Casa Maya...

19
Published 2024
Springer Nature Singapore
Table of Contents: ... Organization -- Gamification in Industry: Simulation-Game Modeling of Production Processes -- Improving...

20
Published 2024
Springer Nature Switzerland
Table of Contents: ...A Survey on Human Computer Interaction Gaming Application using Open CV -- Some novel fixed point...